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  #16  
Old 05-04-2005, 12:08 PM
Penguin_nv
Fire Beetle
 
Join Date: Apr 2005
Posts: 13
Default

Oh, btw, I when I try to run world.exe with the new EMuShareMem.dll, (or whatever its called), world.exe has error #127 and dies

Code:
[Status] Starting Log: logs/eqemu_world_2496.log
[Status] CURRENT_WORLD_VERSION:EQEMu 0.6.1-DR1
[Status] Loading opcodes..
[Error] Starting Log: logs/eqemu_error_world_2496.log
[Error] Function Attach Error: Error #127

[Error] LoadEMuShareMemDLL::Load() failed to attach a function.
Unable to load EMuShareMem for opcodes.
[Error] Loading opcodes failed. I cant live like this!
Not sure what to do about that, but looking into that as well
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  #17  
Old 05-04-2005, 12:21 PM
sonicintuition
Hill Giant
 
Join Date: Jan 2005
Posts: 124
Default

Okay, Hmmmmm. Not sure about the world thing. Probably some config file is needed or something.

Went to compile zone.exe again, this time tried it with the perl configuration (added c:\perl\lib\core include directories and the EMBPERL,EMBPERL_PLUGIN preprocessors) and I started getting the winsock2.h errors (all 423 of them lmao). Is that perl configuration obsololete now or something? The build worked fine when I did it without that config ...well...except for the unresolved externals.

Regards,
SI
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  #18  
Old 05-04-2005, 12:24 PM
Penguin_nv
Fire Beetle
 
Join Date: Apr 2005
Posts: 13
Default

I get all sorts of bizzare errors when I try to compile with perl, and yes, perl is installed. So I stopped with perl, and went with the release instead, still got unresolved errors though
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  #19  
Old 05-04-2005, 12:33 PM
sonicintuition
Hill Giant
 
Join Date: Jan 2005
Posts: 124
Default

Dude, I think I got it. I'll edit this post if it works and tell you how it's done.


EDIT: I GOT IT! Here's how its done.

Empty out the Zone project folders in the solution explorer, including the common source and header folders. Then go in and add existing items, ALL files in the zone folder, .cpp and .h and then add all .cpp and .h from the common folder into your common source and header folders. (do all this thru the solution explorer) Once you do that, remove the following files from the Source folder (solution explorer) - Quest.cpp, dbmemshare.cpp, unix.cpp, Wesquests.cpp, tasks.cpp. Once you do that, with release configuration it will compile with 0 errors or warnings. I may have forgot a file but if I did, it will tell you in the build window, whatever file causes an error just remove it. Very glad to have gotten this to work.

Regards,
SI

Last edited by sonicintuition; 05-04-2005 at 08:43 PM..
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  #20  
Old 05-04-2005, 12:53 PM
sonicintuition
Hill Giant
 
Join Date: Jan 2005
Posts: 124
Default

Okay, got everything up and running with one problem ...the opcode error thing you posted above. Anyone have a solution on how to get past that? Please post. Thanks in advance.

Regards,
SI
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  #21  
Old 05-04-2005, 01:17 PM
Penguin_nv
Fire Beetle
 
Join Date: Apr 2005
Posts: 13
Default

Thanks for the help, got zone to compile, now to work on the world error

*EDIT* - Ran zone, and it also died from lack of opcodes but this is zone.exe's output:

Code:
[Status] CURRENT_ZONE_VERSION: EQEMu 0.6.1-DR1
[Status] Loading opcodes..
Unable to open opcodes file './opcodes.conf'. Thats bad.
[Error] Loading opcodes failed. I cant live like this!
Is there a file we don't know about?

Hmm... I should just stop posting... Found the file in the utils dir

Last edited by Penguin_nv; 05-04-2005 at 10:01 PM..
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  #22  
Old 05-04-2005, 03:28 PM
phasepuma
Sarnak
 
Join Date: Jun 2004
Posts: 69
Default

This is a nightmare heh
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  #23  
Old 05-04-2005, 03:42 PM
Penguin_nv
Fire Beetle
 
Join Date: Apr 2005
Posts: 13
Default

More like a giant puzzle, but you don't have all of the pieces, or a few fell under the couch
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  #24  
Old 05-05-2005, 06:48 AM
phasepuma
Sarnak
 
Join Date: Jun 2004
Posts: 69
Default

Has anyone got zone w/perl compiled yet?
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  #25  
Old 05-12-2005, 10:52 AM
Darktanion
Sarnak
 
Join Date: Apr 2005
Posts: 50
Default

Will compiling the newest stuff screw up my Minilogin account. I mean if I want to keep up with all of you will compiling mess me up?
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  #26  
Old 05-13-2005, 10:59 AM
Sarepean
Discordant
 
Join Date: Sep 2004
Posts: 253
Default

People have gotten it compiled. I'm only a few steps away from having a successful compile myself. Not sure how they did it, but I know that in Visual Studio, if you have all your include directories right and then you drop EQNetwork.cpp, it only gives winsock2.h errors. Working on fixing that now.
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  #27  
Old 05-13-2005, 12:15 PM
phasepuma
Sarnak
 
Join Date: Jun 2004
Posts: 69
Default

I have not yet been able to figure out the winsock2 errors in visual studio.
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