Go Back   EQEmulator Home > EQEmulator Forums > Misc > Misc::Off Topic

Misc::Off Topic Want to talk about something that has nothing to do with EverQuest or the emulator? Post here.

Reply
 
Thread Tools Display Modes
  #16  
Old 11-07-2004, 03:54 PM
zordon
Fire Beetle
 
Join Date: Jan 2002
Posts: 5
Default

It will be written in C++ same as my EQ1 emu (sorry for breaking 2 year old rumor that it was written in ruby).
__________________
zordon@ethernalquest.com
Reply With Quote
  #17  
Old 11-07-2004, 04:27 PM
sotonin
Demi-God
 
Join Date: May 2004
Posts: 1,177
Default

Shit zordon. Now i'm going to have to buy EQ2 to help out. I wasn't planning on playing it. lol

Reply With Quote
  #18  
Old 11-07-2004, 04:48 PM
govtcheeze
Hill Giant
 
Join Date: Mar 2004
Location: South Florida
Posts: 247
Default

Zordon, if you need mysql / php type work for the database or scripts, let me know.
__________________
GovtCheeze, Welfare Warrior
"Listen, here's the thing. If you can't spot the sucker in the first half hour at the table, then you ARE the sucker." -- Mike McDermott, Rounders

Developer of the original (circa 2004):
Loots v2.0, bitch!
Faction v1.0, bitch!
Magelo-like clone v0.3, bitch!
Zone geometry and spawn/path viewer, bitch!
Reply With Quote
  #19  
Old 11-07-2004, 05:31 PM
Daeath
Sarnak
 
Join Date: Feb 2004
Posts: 55
Default

So what does this mean for EQ1EMU? No more EMU releases? No more database development?

Oh well...

I got some buddies who'll be on EQ2 24/7 starting on the 9th... how soon can you expect a packet collector out? I'll make sure my buddies are collecting EQ2Live so I can get on an emulated server sooner... :twisted:
Reply With Quote
  #20  
Old 11-07-2004, 07:36 PM
cofruben
Old-EQEmu Developer
 
Join Date: Oct 2002
Location: Spain
Posts: 323
Default

there are two projects,eq1emu(This one) and eq2emu(from zordon).Different people in each so we will continue working on eqemu I hope.
Reply With Quote
  #21  
Old 11-07-2004, 11:47 PM
Rogean's Avatar
Rogean
Administrator
 
Join Date: Jul 2003
Location: Massachusetts
Posts: 708
Default

EQEmu will remain alive, although I don't know how active many of the developers will be. Many of us, including myself, will be playing EQ2 =P
__________________
EQEmulator Developer / Administrator
Reply With Quote
  #22  
Old 11-08-2004, 03:26 AM
McFox666
Sarnak
 
Join Date: Nov 2004
Posts: 62
Default

Hopefuly eqemu will stay alive =(^_^)=
I dislike EQ2 :/ 'this' is NOT an EQ >_<

Long Life EQ !! Long Life EQEmu !!

I love ya the devs and peq staff :p
Reply With Quote
  #23  
Old 11-08-2004, 04:56 AM
hypershadow66
Banned
 
Join Date: Nov 2003
Posts: 335
Default

what is the minimum requirments for video card specs with eq2?
Reply With Quote
  #24  
Old 11-08-2004, 05:47 AM
McFox666
Sarnak
 
Join Date: Nov 2004
Posts: 62
Default

Quote:
Originally Posted by hypershadow66
what is the minimum requirments for video card specs with eq2?
A graphic card with 4 textures :lol: :lol: :lol: :lol: (IRC Private Joke xD)
Reply With Quote
  #25  
Old 11-09-2004, 05:09 PM
Knight Errant
Sarnak
 
Join Date: Nov 2004
Posts: 41
Default

Awesome. I can't wait for the first release. This is gonna rock.
Reply With Quote
  #26  
Old 11-10-2004, 07:13 AM
Memener's Avatar
Memener
Dragon
 
Join Date: Jan 2003
Location: College park, GA (atlanta)
Posts: 640
Default

Code:
EQEmu will remain alive, although I don't know how active many of the developers will be. Many of us, including myself, will be playing EQ2 =P

This is why you should get the newest verson of EQEmu and back them up long with quests databaseand source code. So if the people start leaving you'll beable to play EQ1 any time you want....


Who knows maybe the EQ2emu will be able to emu EQ1.


I dont have a computer powerful that can run EQ2 like EQ1
I dont want to play in 640x480 low everthing and have it still lag

atleast for now.
__________________
AMD AM2 X2 3.01Ghz(OC'ed at 3.8Ghz) 4096MB DDR2 800 Geforce 8800 ultra SLI 1.2TB HD <-- All water cooled

Thanks to Imageshack.us for free image hosting!
Reply With Quote
  #27  
Old 11-10-2004, 08:11 AM
mysticalninjajesus
Banned
 
Join Date: Oct 2004
Posts: 166
Default

maybe someone should remake all the eq1 classic world zones with high polys and we should make an eq1 emulator on eq2 engine omfg!!
Reply With Quote
  #28  
Old 11-10-2004, 08:27 AM
cofruben
Old-EQEmu Developer
 
Join Date: Oct 2002
Location: Spain
Posts: 323
Default

Quote:
Originally Posted by Memener
Who knows maybe the EQ2emu will be able to emu EQ1.
huh...I don't think so
Reply With Quote
  #29  
Old 11-10-2004, 10:59 AM
maveren
Sarnak
 
Join Date: Sep 2004
Location: Wisconsin
Posts: 72
Default

Quote:
Originally Posted by Edgar1898
What about the language the actual code is written in?
the actual server side code is probably written in Cobol and or job control. I doubt soe uses pc languages on there 3 million dollar servers
Reply With Quote
  #30  
Old 11-10-2004, 11:00 AM
DamienStone
Fire Beetle
 
Join Date: Nov 2004
Posts: 11
Default

Quote:
Originally Posted by zordon
It will be written in C++ same as my EQ1 emu (sorry for breaking 2 year old rumor that it was written in ruby).
lol zordon I didnt know everyone in the world knew about your eq2emu. Just remember when you invite people to join the dev team that I have to activate their account on our dev forums and limit the forums they can view (unless they help with MxO of course but if not I will give them access to your eq2 forum)

-Damien
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:49 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3