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  #1  
Old 07-28-2006, 07:37 PM
Wizardanim
Sarnak
 
Join Date: Jul 2005
Location: Super Top Secret
Posts: 64
Default Client Timers

Since im in AA mode for my own database i figured id post a request...

As you can see...

- http://img96.imageshack.us/img96/5735/oneku5.jpg

- http://img150.imageshack.us/img150/3383/twosv2.jpg

In these two pictures I buy the guardian of the forest AA.

- http://img140.imageshack.us/img140/2270/threekd0.jpg

- http://img135.imageshack.us/img135/3539/fourmd2.jpg

In these two i activate it, the second picture showing the timer does not acutually count down. The timer DOES work though, every 15 min i can recast this ability.

Also, disc timers seem to stop when you zone. To reactivate them, hit the ability once... it will begin counting down.

Im not sure how this would be controlled... and would appreciate info on if this was a possiblity.

Thanks,

-wiz
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  #2  
Old 12-14-2006, 12:11 PM
Aerewen
Hill Giant
 
Join Date: Dec 2006
Posts: 110
Default

looks like the aa timers are compiled into zone.exe which would explain why you are seeing the timer freeze when you zone... moving from once instance of the exe to another would cause that.

only 2 ways i can think of to fix it atm... one, store the timer's in the database (baaaaaad idea by the way)

or 2, have the zone talk to the new zone when the client drops and send their timer info...

unfortunately im deep into the tutorial creation right now... so i cant really give you any insight into how to do this... but the file you want is AA.cpp contained within the zone folder of the source. the function that triggers the aa and sets the timer is maybe like 150 lines in from the top
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