Client / Server food sync
In my ongoing effort to find new and interesting ways to kill my players, I tried to introduce starvation and dehydration.
This works, however I've noticed that the client and server get out of sync after a few eating cycles. The server thinks the client should be hungry but the client won't let a player consume food. On most servers that's probably not a problem because the consumption multipliers are standard or higher and nobody cares about eating.
Is there a way to tell the client what the hunger level should be or is that something the client won't budge on? I've been looking in the stamina updates, but it doesn't look like the client cares about anything it receives there.
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