Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-29-2018, 09:07 PM
dracir
Sarnak
 
Join Date: Dec 2017
Location: US
Posts: 43
Default Creating Alternate Advancement Abilities

Need some help here.
I want to add a small buff to melee damage.
Live has a 20-40% flat damage buff to melee. I'm not looking for something that dramatic, but I do feel 10-20% would even the playing field a bit.

Question:
What AA_Effect Id should i use?
418 increase skill damage 2?
459 damage modifier 2?

I would like to make this as easy as possible, but the only way I can think of is:
I set base2 to weapon type.
add new slot for each weapon type.

Which is fine, I guess, but I need help with finding the right aa_effect.

I would appreciate any help.

Thank you!
Reply With Quote
  #2  
Old 05-21-2018, 04:11 PM
dracir
Sarnak
 
Join Date: Dec 2017
Location: US
Posts: 43
Default

To my knowledge creating new AA's requires a client update. Which, would make you responsible for all clients connecting to your server.

Client update is needed for descriptions, otherwise you will get error codes when viewing the added aa.

I am thinking it best if I just update existing alternate advancement points to makeup the damage instead of creating a new one. It would still be nice to know which effect would be convient to add to an existing aa set.

TLDR: Giving my original post a bump. I need an AA Effect ID that increases weapon damage for all weapon types.
Reply With Quote
  #3  
Old 05-22-2018, 07:27 AM
Kingly_Krab
Administrator
 
Join Date: May 2013
Location: United States
Posts: 1,589
Default

If you have any C++ knowledge, you could just hard-code that 10-20% extra damage into the attack code for clients. An AA may not be the best way to go about doing what you’re wanting to do.
Reply With Quote
  #4  
Old 05-22-2018, 02:05 PM
Kayen
Developer
 
Join Date: Mar 2009
Location: -
Posts: 228
Default

185 SE_DamageModifier Modifies damage amount by percent for a specific skill.

Base1 Amt % Base2 Skills (-1=ALL)

Just use this and it will do what you want

Ie set base1 10 and base2 -1

If you want to make it super easy just add it onto any already existing basic AA and auto purchase it to everyone.

Last edited by Kayen; 05-22-2018 at 02:16 PM..
Reply With Quote
  #5  
Old 05-23-2018, 09:07 AM
dracir
Sarnak
 
Join Date: Dec 2017
Location: US
Posts: 43
Default

Thanks for the replies, I have some C++ practice, but I'm still pretty beginner when it comes to this. I'll stick with an AA for now.

@Kayen wow thanks, exactly what I was looking for!
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:46 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3