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  #61  
Old 10-10-2011, 06:04 PM
Emmeric
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Quote:
Originally Posted by lerxst2112 View Post
You should be able to use #fixmob to change what you want. To save what you changed use #npcedit featuresave.
Ah, wonderful! Will give it a whirl. Thanks Lerxst.


On another subject of the Editor, one of the fields is attack_speed. Sounds obvious to me. However, I'm a little stumped as to the effect of the values. I use Djerv's solo server that contained a mess of settings to make the content soloable. That is fine for most areas, but LDoNs I would like to beef up and this column has me wondering about the variable.

Djerv's settings are mostly in the -9 to -17 range.

I decided to test out what appeared logical and took my wife to the Arena to spawn up some mobs. I edited the field to be 20, 200, 500 (using a new spawn each time) with no noticeable effect. I then entered -200 and -500. Again, no noticeable effect.

I'm wondering what the values limits are and to what effect: are minuses subtractions to their speed (making them slower) or subtractions to their delays (making them faster)? And my assumption of each 100 = 1 second is not correct, hmm?

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  #62  
Old 10-10-2011, 07:51 PM
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ChaosSlayerZ
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no, attack speed is a very tricky thing
it works like this:

0 = atk delay 3.0 sec
-50 = is like 100% haste or 1.5 sec delay

and -25 is somewhere in between

would be nice if someone could figure out more exact formula
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  #63  
Old 10-10-2011, 11:50 PM
lerxst2112
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It's not tricky at all. It is a simple percentage change to the delay calculation. Negative numbers lower the effective delay, and positive numbers increase it.

//No Weapon - Monk or Beastlord
int speed = (int)(GetMonkHandToHandDelay()*100.0f+attack_speed )*PermaHaste);
if(speed < 1000)
speed = 1000;

//No Weapon - Not a Monk or Beastlord
int speed = (int)(36*(100.0f+attack_speed)*PermaHaste);
if(speed < 800 && IsClient())
speed = 800;

//Using Weapon
int speed = (int)(ItemToUse->Delay*(100.0f+attack_speed)*PermaHaste);
if(speed < 1000)
speed = 1000;
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  #64  
Old 10-11-2011, 02:36 AM
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ChaosSlayerZ
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ok which of the two the number goes to:
attack_speed or permahaste?
if its attack_speed, then what is permahaste and where its coming from?

also, in #3 - i am rather surprise to see that mobs actually use weapon delay? I thought they were ignoring that?
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  #65  
Old 10-11-2011, 04:02 AM
lerxst2112
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Let's see, the field in question is named attack_speed. You guess whether the variable it's assigned to is attack_speed or PermaHaste...

PermaHaste is calculated in the same function. You can look it up.

You're correct, mobs don't use weapon delay, but I posted the line in case there was confusion about what the 36 was in the line above in comparison to a weapon delay.
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  #66  
Old 10-11-2011, 01:29 PM
Emmeric
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Ok, so the 0 to -50 variable works into those attack_speed calcs to lower the int speed but monks and beastlords get a 200 bonus to overall speed.

Did I wrap my mind around that correctly?
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  #67  
Old 10-16-2011, 07:07 PM
Emmeric
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Ok, I assume that's a yes.

On another note, another field in the editor is ATK. I take it this is a field for the attack ability of the mob.

Are there parameters for this? My guess is that this is a % addition or reduction to mob accuracy. Do I have that right? Or is this an attack rating, which translates differently?
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  #68  
Old 10-17-2011, 05:29 PM
Emmeric
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After doing a search and finding the archives, it appears that ATK and Accuracy are bonuses and would thus seem to have a range of 0-100.

Testing it out.
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