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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

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  #1  
Old 11-06-2011, 08:47 AM
Irreverent
The Solo Server
 
Join Date: May 2007
Posts: 416
Default Issue/Fix: Picklock not trainable at GM

I did some research, not sure if this is the real problem...but it didn't jibe with Trevius' previous posts about skill_caps + class_skill sync.

For skillid = 35(picklock)

There were entries for class 8/9(Bard/rog respectively) with skill caps per level

But, when you went to class_skill for skill_35 everything was 66, meaning not-trainable. I changed these to 10/5 for 8/9.
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  #2  
Old 11-06-2011, 09:45 AM
Irreverent
The Solo Server
 
Join Date: May 2007
Posts: 416
Default

Ok...this didn't work. Anyone have any id? Using most recent code/PEQDB(2027)
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  #3  
Old 11-23-2011, 08:12 PM
dpjaf4t
Fire Beetle
 
Join Date: May 2010
Posts: 21
Default Fix: Picklock not trainable at Rogue GM

This worked for me on EQEMU code version 2068 and PEQ database rev2027:

1. I have in rule_values for Character:SkillCapMaxLevel 75.

2. Execute this SQL:

Code:
INSERT INTO skill_caps (skillID, class, level, cap)
   (35, 9, 66, 210),
   (35, 9, 67, 210),
   (35, 9, 68, 210),
   (35, 9, 69, 210),
   (35, 9, 70, 210),
   (35, 9, 71, 210),
   (35, 9, 72, 210),
   (35, 9, 73, 210),
   (35, 9, 74, 210),
   (35, 9, 75, 210);
Apparently the EQEMU code wants to see an actual skill level specified all the way up to Character:SkillCapMaxLevel ...

Tested this on a non-GM-flagged Rogue toon, Rogue Guildmasters do show Pick Lock training now and the skill goes up in the field appropriately.
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