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  #1  
Old 05-15-2016, 05:14 PM
Randymarsh9
Dragon
 
Join Date: Dec 2007
Posts: 658
Default SPELL_BUFF_TIC_CLIENT or SPELL_EFFECT_BUFF_TIC_CLIENT

I was looking in embparser.cpp today, and I noticed that there is an event in the QuestEventSubroutines collection called "EVENT_SPELL_EFFECT_BUFF_TIC_CLIENT" and later in the ExportEventVariables function, there is a reference to "EVENT_SPELL_BUFF_TIC_CLIENT" in an enum in event_codes.h.

Is there a particular reason for these two events having different names?
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  #2  
Old 05-15-2016, 05:34 PM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,165
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Looks like EVENT_SPELL_EFFECT_BUFF_TIC_CLIENT isn't implemented?

EVENT_SPELL_BUFF_TIC_CLIENT is called every tick for that spell.
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  #3  
Old 05-15-2016, 05:54 PM
Randymarsh9
Dragon
 
Join Date: Dec 2007
Posts: 658
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It looks to me like the EVENT_SPELL_EFFECT_BUFF_TIC_CLIENT one is working though. Like I put both events in a script, and only the code in that sub is being executed. Also, are you aware of a way to have a worn effect on an item trigger that event? I had it working a few months ago, but it seems it no longer is.
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