Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::General Support

Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-31-2014, 08:33 PM
ionhsmith
Discordant
 
Join Date: Jun 2014
Posts: 284
Default 1 question about AA 1 About progression

1. The server uses the old way of getting aa by using the amount of exp from level 50-51 ... is there a way to change it to the newer system?

2. I want to set up a raid progession from the beginning so is there a way to set it up like the old days and make it so u have to raid each plane to get keyed etc... before u can go into the next one? If so how or where would i look at changing that ?
Reply With Quote
  #2  
Old 10-31-2014, 08:56 PM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,165
Default

Like PoP progression? You still need to do PoP progression with PEQ, there are some alt keying you can do and some of the zones do have a level req or flag.
Reply With Quote
  #3  
Old 10-31-2014, 09:05 PM
ionhsmith
Discordant
 
Join Date: Jun 2014
Posts: 284
Default

Yes I was talking about POP progression and stuff like Crystallos ... i remember having to get keys / flags for all that and would like to do it again
Reply With Quote
  #4  
Old 11-01-2014, 09:52 AM
ionhsmith
Discordant
 
Join Date: Jun 2014
Posts: 284
Default

Demon do you know how to change the aa experience to a more up to date style than the rate of level 50 to 51 ... it takes forever to gain 1 aa
Reply With Quote
  #5  
Old 11-01-2014, 12:53 PM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,165
Default

The public DB (PEQ) is only up to GoD, so anything after that isn't implemented.

You'd need to rewrite a lot of the AA exp code in zone/exp.cpp :P
Reply With Quote
  #6  
Old 11-01-2014, 01:34 PM
chrsschb's Avatar
chrsschb
Dragon
 
Join Date: Nov 2008
Location: GA
Posts: 905
Default

Isn't there a place in the database to change the exp required for AAs? As well as the exp multiplier for AA experience.
__________________
Clumsy's World: Resurgence
Clumsy's World [2006-2012]
Reply With Quote
  #7  
Old 11-01-2014, 01:57 PM
ionhsmith
Discordant
 
Join Date: Jun 2014
Posts: 284
Default

Ah got ya Demon ... Im not up to that level yet but still learning trying to get better ... Yes Chrss there is a place for that however it does not scale like the newer way to get aa... it will work for now though
Reply With Quote
  #8  
Old 11-01-2014, 02:34 PM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,165
Default

Quote:
Originally Posted by chrsschb View Post
Isn't there a place in the database to change the exp required for AAs? As well as the exp multiplier for AA experience.
On live, at 0 AA you gain at a rate of 1000% percent and gradually going down to 100% (so no acceleration) at 4000 AAs. Apparently this isn't 100% formulaic though, as in they have a precomputed LUT that does 100% follow a linear line.

So the live formula is super OP for current public PEQ release at least :P
Reply With Quote
  #9  
Old 11-01-2014, 04:20 PM
Leetsauce
Hill Giant
 
Join Date: Apr 2010
Posts: 169
Default

You can change the amount of experience required per AA point in the Rule Value table in the DB. You can also, in the same table, adjust rates at which XP is gained for AA and regular XP individually. I would toy with this until you find a good balance.

As far as progression; yes there are ways to do this, but things post GoD are going to have to be custom. The easiest way to do flagging is via PERL, or if you're not comfortable doing that, you can do what I did and use keys until you figure out your way around a perl script. I would highly suggest looking at the perl reference on the wiki.
Reply With Quote
  #10  
Old 11-01-2014, 09:51 PM
chrsschb's Avatar
chrsschb
Dragon
 
Join Date: Nov 2008
Location: GA
Posts: 905
Default

Quote:
Originally Posted by demonstar55 View Post
On live, at 0 AA you gain at a rate of 1000% percent and gradually going down to 100% (so no acceleration) at 4000 AAs. Apparently this isn't 100% formulaic though, as in they have a precomputed LUT that does 100% follow a linear line.

So the live formula is super OP for current public PEQ release at least :P
Ahh yeah I forgot about that. I guess it's possible with some edits to adopt the newer system. I personally would just award AA's for quests / raid encounters / etc.
__________________
Clumsy's World: Resurgence
Clumsy's World [2006-2012]
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:00 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3