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Old 05-15-2016, 01:21 PM
Drakiyth's Avatar
Drakiyth
Dragon
 
Join Date: Apr 2012
Posts: 549
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Quote:
Originally Posted by Aquaojo View Post
WB Drak! Amped up to see the new vision come to life. I've enjoyed and learned a ton from tinkering with the Eriviyn server.

I for one would welcome a return to a more original Varyndria version. Of course, I also have always liked your donation systems as well. Either way, I'll be there!
Thank you for the warm welcome! Ruinspire is going to bring back Nostalgia for people who played the original Varlyndria. I have a lot of ideas for it. Including a custom undead infested Unrest. :P

Quote:
Originally Posted by GrayKitri View Post
Hey Drak,

Welcome back. It looks ambitious so hopefully it turns out as hoped!
Thank you! I'm going to make sure this server strikes home to new players and veterans alike who want a fun experience.




UPDATE


I have been hard at work on designs and ideas as well as getting to learn the UI and controls for GMing the server again. I have a test bed now so things are underway.
Here are some things I am looking at doing with the server I haven't told anybody yet:

Instanced Raiding with a lock on the original zone..
- Multiple raids planned within a tier so you don't just go to one place for gearing until next update.
- Each raid will have progression to get to the next tier.
- I would like to release 3 or more raids every content update.
- This will allow players to get into raids every week with no competition of a single zone.
- Restricts bosses from being farmed for all loot in 1 day.
- Adds carrot on the stick value.
- Raid bosses will be well scripted.
- Removes elitist attitudes of 'WE OWN THIS ZONE.'

Dungeons and Solo Content
- Dungeons will be very solo/single group friendly and provide good gear upgrades.
- Dungeons will get players ready for raiding.
- Content updates and new raids will also provide some new dungeons that will get players caught up a little bit.
- Content update dungeons will NOT make the previous raid update content obsolete but they will make them easier to go through.
- Dungeons will eventually make VERY OLD raid content obsolete.

Raid Loot - Making it fun
- Killing bosses should be rewarding.
- I plan on having augments to empower your path items drop.
- I plan on having quest items drop that can get you more PATH powers to really strengthen your character.
- There won't be random clicky effect items I am going to make that path powers only and very special to have.
- Paths will have end-game upgrades. Example: Path Epic Weapons, a new armor piece with path powers etc.
- There won't be any class specific gear besides path related stuff. This will make itemization development a lot more flexible and not so restrictive.

Secondary Item Affixes
- All secondary item affixes on all gear will be completely removed for balancing reasons.
- Only path gear will have a clicky added to it.
- One piece of gear with an OP affix that makes class X OP shouldn't be in the game.
- Secondary Affixes will ONLY be put on augments that ALL classes can use and they will be very rare, trade fiendly, lore and attuneable.
- Secondary Affixes are things like: Kick Damage, Bash Damage, Cleave IV, Improved Heal, Improve Damage, Haste, Hp Regen, Shielding, Clickies etc
- This makes affixes and augments have incredible value and it also makes it where gear is not so dependent on a certain affix over another allowing more flexibility.

Primary Stats on Gear
- Being lowered by 50% on all items.
- Gear with good stats will be hard to find.
- Stats are based on EQ rules and don't have such a huge impact on dps.
- Makes augment Affixes very sought after for power increases.

Class Path Items
- Path items will scale based on level up to max level. You will no longer have a charm vastly inferior to a ring in stats etc.
- Path item clicky spells will scale based on level.
- Path spells will be SLIGHTLY stronger than other powers based on the item clicked but nothing like Eriviyn where it felt your charm/powersource spells were useless.

Skills and Class Vision
- All classes will have taunt.
- All classes will have 5% base critical strike chance.
- All classes will have bash/slam
- Every single class is now considered a THEME and will have the option to be any role through paths.

Alternate Advancement (AA's)
- Being removed completely.
- Causes massive balance issues and doesn't fit the theme of the server.
- Server is focused on paths not the original class which can now fit any role.
- Saves a headache on development and lets me focus on paths.

Crafting
- Being removed completely.
- Only causes confusion and is a pain to balance with dungeon/raid content.
- Most players hate crafting and it takes too long.
- Not having crafting as an option will feel like freedom and focus players on adventuring for gear.
- Let's me focus easier on content that matters.
- Makes merchants and items found that can be traded more valuable.
- Crafting items will be removed from loot tables, merchants and deleted completely.
- Fishing will be disabled.
- Quests involved in crafting will be removed.
- NPCs selling crafting items will be removed.

Normal Class Epic Weapons
- Being completely removed.
- Classes are now considered a theme with many roles so epic weapons do not fit them.
- Path Epics will be added later.

Set downtime schedule..
- I plan on having a weekly downtime period starting on friday afternoons MST.
- The goal is to eliminate sporadic restarting so players can enjoy the server with no worries.
- This includes content updates so players can get excited about every friday probably having something new.

Homogenization in Paths
- This server is about personal flavor and theme (different particle colors, various minion types, elements or whatever you enjoy)
- Some paths might play the same but I will do what I can to make things different from each other.
- I expect a lot of paths to feel the same mechanically (not fantasy) but that's to be expected with this much variety.
- Play the game and have fun with the fantasy of your class path and don't worry so much about mechanics. I am not here to re-invent the wheel.
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