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  #1  
Old 05-23-2019, 11:36 AM
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Huppy
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Default BST Tiger Pet Fix

Finally got the BST a real tiger pet, instead of that ridiculous, inanimate stuffed animal. Had to make a little adjustment in pet.cpp and throw in a global spawn script to help, because it was still spawning the regular (63) tiger race. The size increase was my own preference. (I hate poodles), lol
Code:
case VAHSHIR:
			npc_type->race = TIGER;
			npc_type->size *= 3.0f;
			npc_type->texture = 4;
			npc_type->gender = 2;
			break;
This was for the BLpet09. (Spirit of Sharik spell). New tiger (on right) is race 439 with texture of 4.

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Old 05-23-2019, 12:10 PM
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What's the global script you added?
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Old 05-23-2019, 12:17 PM
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Actually I just logged in to make an edit, after trying something out in the code. Didn't know if it would work, but no need for the script now.
I changed npc_type->race = TIGER; to npc_type->race = 439; then recompiled. works great just like that.
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Old 05-23-2019, 06:10 PM
demonstar55
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They work fine on PEQ ...
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Old 05-23-2019, 07:23 PM
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Quote:
Originally Posted by demonstar55 View Post
They work fine on PEQ ...
Have no idea. I've been seeing that inanimate pet tiger for years on this project. (just slides along when it follows you). Source code and database are always kept current. Can I borrow the PEQ devs for a little attention on the "vanilla" version we get ? :P
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Old 05-23-2019, 10:41 PM
demonstar55
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Quote:
Originally Posted by Huppy View Post
Have no idea. I've been seeing that inanimate pet tiger for years on this project. (just slides along when it follows you). Source code and database are always kept current. Can I borrow the PEQ devs for a little attention on the "vanilla" version we get ? :P
You get the same PEQ does.
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Old 05-23-2019, 11:33 PM
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Huppy
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Quote:
Originally Posted by demonstar55 View Post
You get the same PEQ does.
Ya, I know, sorry, I was being sarcastic. If that pet tiger is functioning properly on the PEQ, I would be totally stumped of the issue being specific to my end. That pic I posted is a screen shot from a fresh DB this last Monday.(from the daily dump). But in all the installs I have done over the years, all I have ever seen was that inanimate tiger pet until I altered that source. It would be nice to know if others are seeing have been seeing the same thing for just as long, or maybe something in my globalload ? I see that on all my client versions (TIT, UF, RoF2).
Maybe I'll log on to the PEQ in a day or so, and roll up a beastie and see if I get the same thing.
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Old 05-24-2019, 01:00 PM
demonstar55
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Quote:
Originally Posted by Huppy View Post
Ya, I know, sorry, I was being sarcastic. If that pet tiger is functioning properly on the PEQ, I would be totally stumped of the issue being specific to my end. That pic I posted is a screen shot from a fresh DB this last Monday.(from the daily dump). But in all the installs I have done over the years, all I have ever seen was that inanimate tiger pet until I altered that source. It would be nice to know if others are seeing have been seeing the same thing for just as long, or maybe something in my globalload ? I see that on all my client versions (TIT, UF, RoF2).
Maybe I'll log on to the PEQ in a day or so, and roll up a beastie and see if I get the same thing.
You probably deleted the model from globalload.
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