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  #16  
Old 01-21-2005, 12:20 AM
jbb
Hill Giant
 
Join Date: Mar 2003
Location: UK
Posts: 242
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I'm not involved with this any more (see my other post).

I thought I'd put back up the code I had for my viewer program at the URL it was previously at but it doesn't seem to be working.

I'll look into it tonight and put it back up.
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  #17  
Old 01-22-2005, 01:31 PM
jbb
Hill Giant
 
Join Date: Mar 2003
Location: UK
Posts: 242
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Ok, I've posted the last version of the code I had at
eqengine.zip
It builds with visual c++.net 2003 and directX9 SDK.

This URL is likely to only work for a few days from the time of posting.

You need to manually copy all of the DLLs including zlib.dll and the EXE to the main top level directory, and then copy in the EQG file you want to view and then start with with "eqengine zone.eqg" from the command line.

As this isn't in any way a replacement for purchasing the game or subscription I feel any doubt over posting this program and may continue to work on it.
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  #18  
Old 02-01-2005, 03:58 AM
Belfedia
Demi-God
 
Join Date: Jan 2005
Posts: 1,109
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Splendide work
Thanks to put in line

I have some texture bug, but it was nice for see all the zone
help me much
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