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Originally Posted by Elysius
1. Any plans for cash sinks? People always say an economy is impossible on EQEmu servers and I think that's completely untrue. Put in a significant plat sink and an economy will spring.
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The economy should be pretty strong. There will be a lot more named mobs and drops, especially in dungeons. Blackburrow alone has at least 30 new droppable low end items. Tradeskills are being re-worked be a lot more effective. I think the majority of the playerbase will want to work on at least one tradeskill. They're pretty big money sinks themselves. Quests themselves can be pretty good cash sinks. Remember crafted armor and saving up for those gems?
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2. What will be the max level? 50 then 60?
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50 in classic. Possibly 55 in Kunark, then 60 in Velious, or just starting at 60 in Kunark. Still being worked out.
I like AAs in live, I thought they were a good addition. But to answer the question, no, or not for a long time.
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4. Why limit the focus effects to planar and above items?
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The same reason that item haste will be a lot more limited. Item haste and focus effects are way, way more powerful than say +10 intelligence or strength. Items such as FBSS and CoF were way overpowered in classic EQ. Slow, gradual progression is what we're going for here. There's currently 4 haste items in Classic, 3 are raid items, with the most powerful being 27%. If you can get a mask with +5% mana preservation from Unrest you probably won't want the +15 int mask from Cazic Thule (just examples). We're trying to keep things as balanced as possible. No group items should be better than expansion-appropriate raid loot. So, the vast majority of "special effects" items (haste, focus, +atk, etc) are reserved for raid bosses since these effects are just way better than straight stats. This isn't to say that Kunark won't feature level I focus effects, but these will be very rare drops or quests. And in Kunark, raiders will be able to obtain level II focus effects (Veeshan's Peak).
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Originally Posted by Hessie025
Dude, That sounds kickass...I know something I really hated about EQ as it went on was the ability to go anywhere almost instantly...whatever those stupid books were I remember taking a lvl 3 to like a lvl 60 zone in a couple minutes which wouldn't be a problem if I had, had to walk there, but the problem is I just like....appeared there lol...it made me feel less adventurous...and eventually I just stopped..
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Instant teleportation and soulbinders are gone. Please see your local druid or wizard.
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Originally Posted by Quineloe
I always thought that some of the mob levels in many dungeons were quite off. Running into level 1 mobs in BB or CB for example. Also these dungeons capped out quite low, it is easily possible to go to CB, only to outlevel the place in an hour with accelerated exp. 12-20 would probably work better than the 4-14 it is right now.
I'd love to play on your server too.
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I agree. You should be able to get 1-50 in 3-4 dungeons max. The rate of exp will be a bit faster than PEQ and a bit slower than VZTZ if you're familiar with those servers.
I appreciate the interest / questions.