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Quests::Plugins & Mods Completed plugins for public use as well as modifications.

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  #1  
Old 05-27-2011, 09:38 PM
Robregen
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Default plugin::DoAnim(2hslash) / (2hblunt) / (2hpierce)

I was fiddling with the doanim plugins and the 2hand anim causes my quest to not work. I took out the "2" in anim.pl so instead of pluginoAnim(2hslash), its pluginoAnim(hslash) and it works like it should. I think having a number in parathesis causes it to glitch or not work. Thought i report this. Thanks for the wonderful plugins overall. =)
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  #2  
Old 05-27-2011, 10:19 PM
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Akkadius
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Quote:
Originally Posted by Robregen View Post
I was fiddling with the doanim plugins and the 2hand anim causes my quest to not work. I took out the "2" in anim.pl so instead of pluginoAnim(2hslash), its pluginoAnim(hslash) and it works like it should. I think having a number in parathesis causes it to glitch or not work. Thought i report this. Thanks for the wonderful plugins overall. =)
They work just fine if you quote your strings inside the arguement:
Code:
 
                plugin::DoAnim("2hslash");
		plugin::DoAnim("2hblunt");
		plugin::DoAnim("2hpierce");
Let me know if you need anything else.

8 D

Thanks, ~Akka
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  #3  
Old 05-27-2011, 10:26 PM
Robregen
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ah okay, didn't even cross my mind to use the quotes. Thanks for the head up. =)
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  #4  
Old 05-28-2011, 11:04 AM
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ChaosSlayerZ
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I am curious why you need plugin for something simple this at all?

whats wrong with:

quest::doanim(1);
?
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  #5  
Old 05-28-2011, 12:27 PM
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Akkadius
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Quote:
Originally Posted by ChaosSlayerZ View Post
I am curious why you need plugin for something simple this at all?

whats wrong with:

quest::doanim(1);
?
Think of it like DNS, it's name resolution so that when you are scripting you don't need to remember an address or a number but rather a naming scheme to a commonly used list of animations
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  #6  
Old 05-29-2011, 12:09 AM
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ChaosSlayerZ
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well true, I was just surprised, cause usually plugins used for some really complex shit that normally takes 5-20 lines of code to do something
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  #7  
Old 05-29-2011, 12:20 AM
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Akkadius
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Quote:
Originally Posted by ChaosSlayerZ View Post
well true, I was just surprised, cause usually plugins used for some really complex shit that normally takes 5-20 lines of code to do something
Doesn't always have to be.

Could be as simple as

plugin::SetProx(20, 20);

All reducing redundant and simple code:

Code:
#Akkadius
#Usage plugin::SetProx(X/Y Axis Range, Z Axis Range);
sub SetProx{	
	my $Range = $_[0];
	my $Z = $_[1];
	my $x = plugin::val('$x');
	my $y = plugin::val('$y');
	my $npc = plugin::val('$npc');
	my $z = $npc->GetZ();
	quest::set_proximity($x - $Range, $x + $Range, $y - $Range, $y + $Range, $z - $Z, $z + $Z);
	}
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  #8  
Old 05-29-2011, 01:45 PM
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ChaosSlayerZ
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now that's an awesome plugin! =)
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