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  #1  
Old 05-22-2010, 08:22 PM
Auxie
Fire Beetle
 
Join Date: Mar 2005
Posts: 21
Default Making a door object invisible

Hi folks,

I am using doors objects (barrels) in a zone to keep people from physically being able to run out of a holding pen sort of area and requires them to talk to an NPC to teleport them into the area outside of the barrels.

I was wondering though, to keep folks from levitating etc to get around the barrels I had to make their size 4000 in the DB. This unfortunately has made this holding pen area feel like you are at the bottom of a huge well and kind of daunting. Is there a way to make objects invisible so you can't run through them but you can see through them?

Thanks.
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Old 05-22-2010, 08:29 PM
trevius's Avatar
trevius
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Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

You can try setting up a proximity around an NPC there and set it to watch for players exiting the proximity and if they do, they get summoned back to the middle or something.
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  #3  
Old 05-22-2010, 10:07 PM
Auxie
Fire Beetle
 
Join Date: Mar 2005
Posts: 21
Default

Quote:
Originally Posted by trevius View Post
You can try setting up a proximity around an NPC there and set it to watch for players exiting the proximity and if they do, they get summoned back to the middle or something.
i have tried that but i'm also trying to keep players from entering into the safe area after they've ported out.

I also had a really hard time having a prox NPC keep people from leaving, except for folks who want to port out to the area legit. It would still pull them back. :(

I'm semi limited in my coding so i'm not gonna ask someone to code up a whole system of a prox NPC, but the walls are working perfectly now - I'd just like to turn them invis.
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