Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Quests

Archive::Quests Archive area for Quests's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-27-2004, 06:05 PM
Gossamer
Sarnak
 
Join Date: Apr 2004
Posts: 92
Default Quest DING sound?

How can I make it so when you complete a quest you get the sound like on live?
Thanks in advance!
Reply With Quote
  #2  
Old 04-27-2004, 06:18 PM
smogo
Discordant
 
Join Date: Jan 2004
Location: 47
Posts: 339
Default

Hu ?

i'm not even sure the server can tell the client to play any sound ... like Client::doSound(x) function. When this exists, it has to be mapped to a quest command.

So, afaik, short answer is : atm, you can't. :(
__________________
EQEMu Quest Repository is down until something new :(
Reply With Quote
  #3  
Old 04-28-2004, 02:31 AM
animepimp
Dragon
 
Join Date: Jan 2004
Posts: 860
Default

Well, obviously it must be possible for the server to tell the client to make a sound since it does on live. But that hasn't been implemented yet here. Has anybody packet collected finishing a quest so that we at least know what the server sends when you finish one?
Reply With Quote
  #4  
Old 05-02-2004, 10:39 AM
Aquelin's Avatar
Aquelin
Hill Giant
 
Join Date: Jan 2004
Posts: 145
Default

Quote:
Originally Posted by animepimp
Well, obviously it must be possible for the server to tell the client to make a sound since it does on live. But that hasn't been implemented yet here. Has anybody packet collected finishing a quest so that we at least know what the server sends when you finish one?
You obviously are unsure of what you are talking about. The quest system on the emulator differs from live 100%, so how the client would call an event/sound would be entirely different. In anycase, I don't think a "ding" sound is so crucial that people would take time to PC anything on it.
__________________
Reply With Quote
  #5  
Old 05-02-2004, 11:04 AM
Rogean's Avatar
Rogean
Administrator
 
Join Date: Jul 2003
Location: Massachusetts
Posts: 708
Default

I actually took time to find it.. =(. I still have the PC For it if anyone wants to take a look through it, but i gave up after 5-10 minutes.
__________________
EQEmulator Developer / Administrator
Reply With Quote
  #6  
Old 05-02-2004, 12:42 PM
animepimp
Dragon
 
Join Date: Jan 2004
Posts: 860
Default

Quote:
Originally Posted by Aquelin
You obviously are unsure of what you are talking about. The quest system on the emulator differs from live 100%, so how the client would call an event/sound would be entirely different. In anycase, I don't think a "ding" sound is so crucial that people would take time to PC anything on it.
Actually the way it would call it on the client would be exactly the same since there is only one way to call it on the client and that is to send it a packet with certain information in it that tells the client to play a sound. We would jsut have to packet collect that info to find out what it is and write a quest method that sends that exact data. I agree with you that its not crucial, but other people probably don't and if they want to go and do it then we should help them out by informing them of what needs to be done.
Reply With Quote
  #7  
Old 05-03-2004, 09:56 AM
cofruben
Old-EQEmu Developer
 
Join Date: Oct 2002
Location: Spain
Posts: 323
Default

Yeah there are some quest functions in eqlive that when you complete a quest,it makes a sound,i will look for it later and try to collect.
Reply With Quote
  #8  
Old 05-05-2004, 12:01 AM
waternorth
Sarnak
 
Join Date: Mar 2004
Posts: 49
Default

Do you realize that this could lead to something MUCH bigger? We could add voice-overs for the text if we could somehow get it to the client through a patch. This would be going to exactly what EQ2 is doing.
Reply With Quote
  #9  
Old 05-05-2004, 08:26 AM
farce
Hill Giant
 
Join Date: Feb 2003
Posts: 126
Default

hate to burst your bubbles, but the quest sound is triggered by the client when you get Exp. so give out a bit of exp at quest completion to get the sound.
Reply With Quote
  #10  
Old 05-05-2004, 09:41 AM
RangerDown
Demi-God
 
Join Date: Mar 2004
Posts: 1,066
Default

I've had the sound play on me when I didn't get any xp. Can you do that by telling it to give 0 xp?
Reply With Quote
  #11  
Old 05-05-2004, 10:54 AM
NarutoLegacy
Discordant
 
Join Date: Feb 2004
Posts: 400
Default

Or try 0.0000000000000001, something like that, then make it trigger a sound file in peoples eq folder.
__________________
My Newbie Guides
Server Classifications
Zone Points
Change Maxlevel

Kaio Kuzumaki of the East, Owner of Tides of War [Custom-Legit] PvP Server
Orome, Lord of the Woods, Middle-Earth Roleplay PvP Server
Kaio Kuzumaki of the East, Owner of Kaio's All-GM Test Server
Reply With Quote
  #12  
Old 05-05-2004, 01:51 PM
animepimp
Dragon
 
Join Date: Jan 2004
Posts: 860
Default

Actually that sound you are thinking of only triggers when you gain a level from xp. But there is a soudn on EQ that triggers when you complete a quest, I believe they are the same sound with multiple trigger conditions, but its been a while so I can't be sure.
Reply With Quote
  #13  
Old 05-05-2004, 03:54 PM
Gossamer
Sarnak
 
Join Date: Apr 2004
Posts: 92
Default

The sound is also made when you obtain a new AA point. Just FYI
Reply With Quote
  #14  
Old 05-06-2004, 01:06 PM
NarutoLegacy
Discordant
 
Join Date: Feb 2004
Posts: 400
Default

Maybe make them gain a level then go down a level? But then the xp will be fooked up.
__________________
My Newbie Guides
Server Classifications
Zone Points
Change Maxlevel

Kaio Kuzumaki of the East, Owner of Tides of War [Custom-Legit] PvP Server
Orome, Lord of the Woods, Middle-Earth Roleplay PvP Server
Kaio Kuzumaki of the East, Owner of Kaio's All-GM Test Server
Reply With Quote
  #15  
Old 05-06-2004, 03:40 PM
RangerDown
Demi-God
 
Join Date: Mar 2004
Posts: 1,066
Default

Quote:
Maybe make them gain a level then go down a level? But then the xp will be fooked up
He was not talking about that sound. The other one. Not the leveling "ding" sound... the quest completion "ta, ta ta ta tadaaaaaaaaaaaa!!!!" one.

^ ^ ^
Silly? Prolly, but if it finally gets the point across and gets everybody on the same page, it was worth it.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:51 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3