Go Back   EQEmulator Home > EQEmulator Forums > Support > Spell Support

Spell Support Broken Spells? Want them Fixed? Request it here.

Reply
 
Thread Tools Display Modes
  #1  
Old 11-22-2006, 03:20 PM
Pyrate
Fire Beetle
 
Join Date: Mar 2004
Posts: 9
Default Resurrection Spells

I am getting the "Your spell did not take hold" intermittently on resurrection spells. I can't really pinpoint what causes it, sometimes it works other while other times it does not. When it fails, the corpse isn't resurrected, no experience is restored, and the character being resurrected isn't moved to their corpse.

Anyone have any thoughts on how to fix this?
Reply With Quote
  #2  
Old 11-22-2006, 11:07 PM
Sakrateri's Avatar
Sakrateri
Dragon
 
Join Date: Mar 2004
Location: England
Posts: 776
Default

I am not sure but I do know this happens on live as well , I contacted a Gm about it and he said it is working as intended , sometimes the rez will fail. much like sometimes the gate spell becomes unstable and does not work.. I dont know if that is built into the spell or if there is actually something wrong with it on EQEMU..
__________________
KhepriGames

Game Gallery

My Forums

Reply With Quote
  #3  
Old 11-22-2006, 11:47 PM
bufferofnewbies
Hill Giant
 
Join Date: Dec 2005
Location: Lurking in KY
Posts: 239
Default

Atm, Res spells will only take effect when the player, who's corpse you are resing, is also in the zone. I believe it's a bug with the spell targeting code.
Reply With Quote
  #4  
Old 11-23-2006, 01:44 PM
Pyrate
Fire Beetle
 
Join Date: Mar 2004
Posts: 9
Default

I actually was finally able to track down the cause of being unable to res some corpses. In spells.cpp around line 2250, the part of the if-statement that says
Code:
!IsBeneficialAllowed(spelltar) ||
actually varies for the corpses. Sometimes this call returns a 0, and the corpse is deemed ressable, other times it is not. I haven't determined why this occurs, but commenting that condition of the if-statement out has resolved the problem on my server.

As far as the player being in the same zone, I had this issue creep up when the player was in the same zone, and when they are not, so I don't believe its related to that in any way.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 06:44 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3