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  #16  
Old 02-16-2012, 12:00 PM
Sourdough35
Hill Giant
 
Join Date: Nov 2004
Posts: 126
Default

What about how to code hell levels?
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  #17  
Old 02-16-2012, 05:52 PM
Taurinus2
Sarnak
 
Join Date: Nov 2009
Posts: 45
Default

You will have to get your hands dirty in the server code base for that one.
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  #18  
Old 02-17-2012, 01:23 AM
Sourdough35
Hill Giant
 
Join Date: Nov 2004
Posts: 126
Default

I suppose I can suggest it in feature suggestions. Coding the server is way out of my league.
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  #19  
Old 02-17-2012, 11:12 AM
louis1016
Hill Giant
 
Join Date: Dec 2009
Posts: 157
Default

The rule unfortunately doesnt give any penalties with the rule on. It only gives bonuses to halfings, rogues, and warriors.

Code:
            if(RuleB(Character,UseRaceClassExpBonuses))
	{
		if(GetBaseRace() == HALFLING){
			aatotalmod *= 1.05;
		}

		if(GetClass() == ROGUE || GetClass() == WARRIOR){
			aatotalmod *= 1.05;
		}
I guess it wouldnt be too hard to modify this for real exp penalties though
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