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  #1  
Old 06-29-2009, 06:05 PM
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provocating
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Default spawn_conditions

What sets the spawn condition in Kithicor forest from night to day mobs ? I looked in spawn_events and that does not appear to be it. I am interested in changing some of my zones to different mobs during certain events. I also notice Kithicor appears to have three different sets of mobs {0,1,2}.
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  #2  
Old 06-29-2009, 09:17 PM
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Here are some related pages from the wiki that might help:


http://www.eqemulator.net/wiki/wikka...pawnconditions

http://www.eqemulator.net/wiki/wikka...emaspawnevents

http://www.eqemulator.net/wiki/wikka...DBSchemaspawn2
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  #3  
Old 06-29-2009, 11:21 PM
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provocating
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Okay I played with the DB some tonight but I am still confused on one thing. Why is spawn_events only containing two entries and they are not for Kithicor, how do the mobs change from day / night ?
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  #4  
Old 06-30-2009, 12:26 AM
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The change over is done in Perl since spawn_events hasn't ever worked right.
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  #5  
Old 10-29-2009, 04:33 PM
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Quote:
Originally Posted by cavedude View Post
The change over is done in Perl since spawn_events hasn't ever worked right.
Cavedude, could you post detailed guide how to create day/night spawn alternation with perl, please?
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  #6  
Old 10-29-2009, 10:00 PM
nightsta69
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just rummaging through the quest folder for kith, and found this in 20250.pl. looks likes its based off an NPC spawning

Code:
# kithicor night and day checker
#Angelox's reasoning :)

sub EVENT_SPAWN { 
quest::settimer("kithdaynight",10);
if ($zonetime < 800 || $zonetime > 1999) {
	quest::spawn_condition($zonesn, 2,0); #live are 2
	quest::spawn_condition($zonesn, 1,1); #undead are 1
}
else {
	quest::spawn_condition($zonesn,2,1); #live are 2
	quest::spawn_condition($zonesn,1,0); #undead are 1
}
 }

sub EVENT_TIMER {
if ($zonetime < 800 || $zonetime > 1999) {
	quest::spawn_condition($zonesn, 2,0); #live are 2
	quest::spawn_condition($zonesn, 1,1); #undead are 1
}
else {
	quest::spawn_condition($zonesn,2,1); #live are 2
	quest::spawn_condition($zonesn,1,0); #undead are 1
}
 }
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  #7  
Old 10-29-2009, 11:36 PM
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ok so it sets spawn_condition based on time, but how this connected to the npcs in the DB? What and how they need to be set to correspond properly to day or night time?
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  #8  
Old 10-30-2009, 12:33 AM
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it is inside spawn2
select id, spawngroupid, zone, _condition, cond_value from spawn2 where _condition> 0;

spawns get set to a _condition and if that _condition and value match up, it spawns accordingly.
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