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  #1  
Old 05-02-2014, 12:06 AM
Cassieze
Sarnak
 
Join Date: Aug 2005
Posts: 34
Default Slow Mitigation issue

So I am having an issue where if I am in game and I do #spawn blablabla then #npcspawn create the mob does not get loaded with Slow Mitigation Data so when I repop the zone to have the correct mob in, the game crashes.

Any ideas?

I've sourced in 2014_04_12_SlowMitigation.sql

When I filled in the slow_mitigation in the npc_types table the zone repopped just fine.

Thanks
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  #2  
Old 05-02-2014, 03:18 AM
lerxst2112
Demi-God
 
Join Date: Aug 2010
Posts: 1,743
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The client crashes or the zone crashes? I assume you mean the zone, so you should look in the logs for the stack trace.
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  #3  
Old 05-02-2014, 11:16 PM
Kayen
Developer
 
Join Date: Mar 2009
Location: -
Posts: 228
Default

When implementing that I changed the variable from FLOAT to INT.

I am guessing it is still trying to store it as a float when using gm commands to spawn / create new npcs.
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  #4  
Old 05-03-2014, 04:47 PM
Cassieze
Sarnak
 
Join Date: Aug 2005
Posts: 34
Default

Yes the zone crashes, I can still move around in game but then it kicks me out after about a minute which I dont bother waiting for.

It does print out a zone debug file.

in the npc_types table the slow mitigation for the new mob is Null rather than 0 like pretty much everything else in the table.

What do I do to reverse this change or update the commands?
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  #5  
Old 05-04-2014, 12:54 AM
Kayen
Developer
 
Join Date: Mar 2009
Location: -
Posts: 228
Default

Just run this to fix the null issue

Code:
ALTER TABLE npc_types MODIFY slow_mitigation smallint(4) NOT NULL DEFAULT  '0';
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  #6  
Old 05-04-2014, 01:56 AM
Cassieze
Sarnak
 
Join Date: Aug 2005
Posts: 34
Default

This worked just fine Kayen thank you
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