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  #1  
Old 03-01-2014, 12:52 PM
Lord of Steel
Fire Beetle
 
Join Date: Feb 2014
Posts: 17
Default [Progression] Wrath of Vulak Beta

Hello EQemu community,

I am publicly announcing the Beta for my new progression server, Wrath of Vulak.

Features:
Original Classic Everquest Trilogy is open but all raid zones are locked.
All original zones except for Highpass. Restored Nektulos, Lavastorm, Feerrott, Cazic Thule, Nurga, Droga and Plane of Hate A.
Progression quests that begin with Nagafen and Vox to unlock all other Raid zones.
Greatly reduced respawn times for raid content.
New storyline involving Vulak.
Buffbots.
Custom starting location in the East Commonlands Tunnel.
Free noob gear to get you started in something other than a cloth shirt.
Increased proc rates.
All tanks and healers will be able to fill in for each other in a pinch, while Clerics and Warriors will absolutely remain the best at their roles.
3 box limit.
AA beginning at 51.
Retuned content for lower numbers, but not too easy since you will have AA.
Progression into Luclin and PoP.
Fun.

Server listing:
http://www.eqemulator.org/index.php?...o&worldid=2398

Server Website for required files and forums:
http://www.wrathofvulak.info/

Beta Information:
Raiding on this server will is being tuned for 2 to 3 groups. Over the next few weeks I will be spying on you and asking for feedback to make these mobs just right. This is also a test of the server hardware.

Please Enjoy!
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  #2  
Old 03-06-2014, 06:37 PM
Khokon
Fire Beetle
 
Join Date: Jan 2013
Posts: 17
Default

This sounds interesting but there is already KPEmu that pretty much covers most of what youre intending to create here. KPEmu is very well made, whats going to make your server different?

BR,
Khokon
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  #3  
Old 03-08-2014, 11:07 PM
trentn
Fire Beetle
 
Join Date: Jan 2008
Posts: 28
Default ..

This server - even though is similar to KP - is very different in progression. Some of the mechanics - such as the ability to level to 60 and also AA xp at 51 WITHOUT having done any progression is different than KP.

KP was cheesed. Casino loot, Warriors and Zerkers "dps zerking" raid mobs, the exploiting of the the whole back flag system "cheesed" everything on KP. There were many mistakes made on KP that impacted the server - this was just a few that come to mind.

Ironically - most the players that play here are from KP.

This server is very well made and most everything has worked up to this point. There was a quest or two that wasn't functioning properly and it was fixed the same day. This is to be expected as it is currently in BETA.

The GM is active and is always around assisting anyone with questions and doesn't hide in game.

There are many EMU servers that are similar - someone happened to take the basic concept of KP (or small group raiding progression) and expand on it - fixing some of the things that crippled KP.
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  #4  
Old 03-10-2014, 12:46 AM
Maze_EQ
Demi-God
 
Join Date: Mar 2012
Posts: 1,106
Default

Man, shoulda stuck with Nagafen's lair, and not turn it into a 100% raid-core
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Skype:
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  #5  
Old 03-10-2014, 03:54 AM
trentn
Fire Beetle
 
Join Date: Jan 2008
Posts: 28
Default ....

I disagree - I think there is a good niche for small group raiding - it's just certain elements that made people unhappy.

There are some eqemu players who like custom-custom - like Raid Addicts / THF etc. Then there are some who like classic EQ with just a few custom peices - like KP / Wrath of Vulak.

The problem is - the mechanics. Some people don't mind having SOD's in Kunark, having BOC's in Kunark, having berserk warriors doing more DPS than a rogue. Then there are some who like the classic eq mechanics - with a twist, such as giving paladins and sk's defensive - but keeping the core game mechanics classic - and that's Wrath of Vulak.

Solo servers are a dime a dozen - there are only two small group raid servers that I'm aware of.

I never played Naggy's Lair when Bohdi was the GM - but I've heard him mentioned by previous players that miss the server the way it was.
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  #6  
Old 03-30-2014, 12:19 AM
Belial1999
Fire Beetle
 
Join Date: Feb 2012
Posts: 4
Default

Quote:
Originally Posted by Lord of Steel View Post
Hello EQemu community,

I am publicly announcing the Beta for my new progression server, Wrath of Vulak.
Heya.

Is this server still a work in progress? What time are you usually in the world? I'd like to help.
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  #7  
Old 04-09-2014, 11:31 AM
Lord of Steel
Fire Beetle
 
Join Date: Feb 2014
Posts: 17
Default

It's still up and running, but my webhost just deleted my website and all my forum data. They say due to inactivity but it's my most active site with them. I'm working on getting that set back up. Spring is here and I have a lot less time for this project now. I have a 700 sqft garden that's sucking up all my time.

The classic through velious progression work is 95% done. Sleepers script and some ToV work is all that's left.
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  #8  
Old 04-10-2014, 10:56 PM
Jakeybob
Fire Beetle
 
Join Date: Nov 2012
Posts: 11
Default

Quote:
Originally Posted by Maze_EQ View Post
Man, shoulda stuck with Nagafen's lair, and not turn it into a 100% raid-core
I concur. I miss the old NL
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  #9  
Old 04-11-2014, 01:07 PM
Maze_EQ
Demi-God
 
Join Date: Mar 2012
Posts: 1,106
Default

i have an old backup.
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"No, thanks, man. I don't want you fucking up my life, too."

Skype:
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  #10  
Old 04-12-2014, 10:46 PM
Jakeybob
Fire Beetle
 
Join Date: Nov 2012
Posts: 11
Default

Put it up

I guess I'm just a filthy casual, I like to log on, kill some stuff, get some loot, and log off. If I run out of content in 2-3 months I'm ok with that :P Can just start over. I don't mind grinding levels, but excessive faction grinding or camping rare spawns or items x10 to progress isn't my idea of fun anymore :/
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