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Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

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  #1  
Old 08-30-2010, 09:17 AM
MajNaurd
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Join Date: Jan 2009
Location: Parma, MI
Posts: 6
Default 0 of 0 expansions

After installing Titanium and then logging in, I am told I have 0 of O expansions. No servers come up or anything... Any ideas? any help would be appreciated.

Thanks
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  #2  
Old 08-30-2010, 09:26 AM
Derision
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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What's in your eqhost.txt file ? Also, post the contents of the logs\dbg.txt file in your EQ folder.
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  #3  
Old 08-30-2010, 09:42 AM
MajNaurd
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Join Date: Jan 2009
Location: Parma, MI
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This is what is says in the dgb.txt file
ive already changed my host to the 5999 instead of 5998 already



2010-08-30 09:06:28 Starting EverQuest (Build Oct 31 2005 10:33:37)
2010-08-30 09:06:28 Timezone: UTC-5h00m
2010-08-30 09:06:28 Loading graphics DLL.
2010-08-30 09:06:29 Parsing INI file .\eqclient.ini
2010-08-30 09:06:29 INI file .\eqclient.ini loaded.
2010-08-30 09:06:30 Initializing timers.
2010-08-30 09:06:34 Psh (821755).
2010-08-30 09:06:34
2010-08-30 09:06:34 Checking critical files.
2010-08-30 09:06:35 Initializing WinSock.
2010-08-30 09:06:35 Enumerating 3D devices.
2010-08-30 09:06:36 Found adapter #0 - ATI Radeon HD 2600 Pro AGP (6.14.10.6719)
2010-08-30 09:06:36 Adapter #0 - ATI Radeon HD 2600 Pro AGP :
2010-08-30 09:06:36 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2010-08-30 09:06:36 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2010-08-30 09:06:36 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2010-08-30 09:06:37 Initializing keypress handler.
2010-08-30 09:06:37 Parsing INI file .\defaults.ini
2010-08-30 09:06:37 INI file .\defaults.ini loaded.
2010-08-30 09:06:37 Loading keyboard tables.
2010-08-30 09:06:37 Creating window.
2010-08-30 09:06:40 Checking display driver version.
2010-08-30 09:06:41 Activating window.
2010-08-30 09:06:43 Picking a default resolution, desktop is 1600 x 900, 32 bits
2010-08-30 09:06:43 Ratio is 1.78
2010-08-30 09:06:43 Resolution was capped at 1280 x 720
2010-08-30 09:06:43 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2010-08-30 09:06:44 Resolution selected 1280 x 720, 32 bits
2010-08-30 09:06:44 CRender::InitDevice: Using 32bit mode.
2010-08-30 09:06:44 CRender::InitDevice: Using vsync 0.
2010-08-30 09:06:44 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2010-08-30 09:06:44 CRender::InitDevice: HardwareTnL Enabled.
2010-08-30 09:06:44 Using hardware vertex shaders.
2010-08-30 09:06:47 Initializing render system.
2010-08-30 09:06:47 Trilinear Mipmapping available.
2010-08-30 09:06:47 Vertex Shader Version: 3.0
2010-08-30 09:06:47 Pixel Shader Version: 3.0
2010-08-30 09:06:47 Initializing engine internals.
2010-08-30 09:06:47 CRender::InitDevice completed successfully.
2010-08-30 09:06:50 Parsing INI file ./eqlsUIConfig.ini
2010-08-30 09:06:50 INI file ./eqlsUIConfig.ini loaded.
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  #4  
Old 08-30-2010, 09:47 AM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
Default

You should be using port 5998 for Titanium. 5999 is only for SoD.

So, for Titanium it should be:
Code:
[LoginServer]
Host=eqemulator.org:5998
Your dbg.txt looks OK (right build date for Titanium), so if you get the 0 of 0 expansions using port 5998, then I'd make sure you don't have anything like torrents running, eating all your bandwidth, or maybe reboot your router.
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  #5  
Old 08-30-2010, 09:53 AM
MajNaurd
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Join Date: Jan 2009
Location: Parma, MI
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Default

Thankyou very much =) That seems to have done it =)
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  #6  
Old 09-04-2010, 09:50 AM
Mghargh
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Join Date: Jul 2010
Location: SoFla, USA
Posts: 25
Default

My game works fine{when the server is up lol} but I've wondered for a while why the banner under the server select shows the zero expansions, I'm using SoD.
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  #7  
Old 09-04-2010, 12:23 PM
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trevius
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Titanium says 25 of 25 expansions, which isn't right either. Basically it is just a login server packet that we don't use properly no matter what client you are on, and it doesn't have any effect at all on the game. It would be kinda cool if it worked right, but doesn't matter and isn't worth putting too much time into since it has no real affect.
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  #8  
Old 09-07-2010, 10:18 AM
Mghargh
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Join Date: Jul 2010
Location: SoFla, USA
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I figured it was not really too important as game worked but puzzled me anyway. Thanks for the info clearing it up.
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