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Old 11-05-2017, 08:03 PM
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Sarnak
 
Join Date: Sep 2011
Posts: 77
Default Re: quests (LUA or Perl???)

I'm putzing around with quests and adding custom quests.

I have noticed the differences between LUA and Perl.

In Perl, the scripting and commands are cleaner and easier, but the quest output in the game is "old school". Whereas you had to manually "type" the [keyword] or [link] in brackets.

With LUA instead, the commands and syntax are more more complicated but you get the snazzy green [links] you can click on to progress quests.

Is this correct? And what are the positives and negatives with using LUA over Perl or vice versa?

Thanks in advance!
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