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  #1  
Old 06-07-2003, 11:45 AM
Memener's Avatar
Memener
Dragon
 
Join Date: Jan 2003
Location: College park, GA (atlanta)
Posts: 640
Default EQemu admin pathing problem

i havent posted anything in a long time becuase i nice and happy wiht my server but now i want to try to make the NPCs move other then standing there looking stuiped lol ever time i try to open EQemu Admin tool 4.6 I click on spawn and it lists all the spawn but i cant see the map on the sid of it i have the 70MB zip that has the maps also i have EQ install but i am not sure why it isnt showing the map if someone have a DB that has alot of the pathing or if someone can tell me how i can fix this problem


Thanks
PS if you didnt understand what i was say here is a screen shot of what i am talking about

well $*@@ the sceen shot it wont let me add one and i just love the http://forums.eqemu.net/attach_mod/attach_rules.php?f=3 link [/u] it is a 312KB JPG file
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  #2  
Old 06-07-2003, 09:08 PM
IADestavator
Sarnak
 
Join Date: May 2003
Posts: 48
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Maybe the file extensions of the Maps are Wrong. The 70MB Zip file contains files with the extension .txt. you need to rename them to .map to get the EQAdmin working properly
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  #3  
Old 06-08-2003, 05:52 AM
Memener's Avatar
Memener
Dragon
 
Join Date: Jan 2003
Location: College park, GA (atlanta)
Posts: 640
Default

lol got my screen shots working here is one that shows my EQemu admin tool

http://www.geocities.com/memener/error.jpg




and this one shows my maps.zip


http://www.geocities.com/memener/Im1.jpg

any help would be nice
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  #4  
Old 06-08-2003, 01:07 PM
Sunil1981
Fire Beetle
 
Join Date: Nov 2002
Posts: 4
Default

Hey,

unfortunately I dont have an answer to your question. But I would like to know where I could download that 70MB map file.

Thanks a bunch in advance.


EDIT: Ok disregard, I found the maps. But now my question is how to I add points to the pathing of a spawn? :( I can't seem to figure it out. I searched the forums, but didn't find anything about it either. Does anybody maybe have a link? Thanks.


Sunil1981
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  #5  
Old 07-13-2003, 08:10 AM
cannonalldex
Sarnak
 
Join Date: Jun 2003
Posts: 88
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i believe this has to do with the resolution settings on your monitor. try 1024 / 768 pixels and then maximize the admin program.
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  #6  
Old 07-13-2003, 10:03 AM
tcsmyworld's Avatar
tcsmyworld
Discordant
 
Join Date: Feb 2002
Posts: 452
Default

Using the admin tool to add pathing doesn't work out so well.
There is no way to tell what the terrain is like so you end up with npcs floating across the screen in mid air (load up my original moving npc DB for an example).
The only way that I have been able to successfully create moving npcs and keep them on the ground , is to add the grids and paths while in game.
You also need to make sure that if it's hilly terrain that you don't use random waypoints or you'll wind up with the same floating npcs.
For hilly terrain I use the circular waypoint setting and make the npc circle back around to the original point and start over, that keeps them following a set path so that they can hit each waypoint in turn and keep in contact with the terrain surface.
Probably not what you wanted to hear , but I've been working on this for several months , and this is the only solution I've found.
My Moving NPC DB will be available to everyone when it's finished (probably be released in increments over time) so ALL can enjoy moving npcs.
If you'd like to see the difference between the original movement and the new method , load up my original and run it ( floating npcs and zone crashes) , then log into my test server and check out the new movement (smoother , not floating , no crashes).
The test server is the MyWorldEQ npcmov test server.
Hope this helps a bit
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