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  #1  
Old 08-14-2007, 02:44 AM
Foin
Fire Beetle
 
Join Date: Sep 2006
Posts: 22
Default 1hb skill modifier

I was trying to add a 1hb skill modifier to a weapon but it would not work all other skills did i asked in irc and bolly came back with this

Bolly> bonuses.cpp
<Bolly> says if (item->SkillModVlue != 0 && item->SkillModType<HIGHEST_SKILL) {
<Bolly> shoudl be != 255
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  #2  
Old 08-14-2007, 03:35 AM
inkubus
Hill Giant
 
Join Date: Feb 2002
Posts: 146
Default

Hey this is gonna need a recompile to sort. I'll test it out tonight and hopefully someone with access to the build tree can fix it up later. Looks like nobody else has been using the 1hb skill on weapons
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  #3  
Old 08-14-2007, 05:10 AM
Foin
Fire Beetle
 
Join Date: Sep 2006
Posts: 22
Default

Great thx alot
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  #4  
Old 08-14-2007, 06:48 AM
inkubus
Hill Giant
 
Join Date: Feb 2002
Posts: 146
Default

Ok i just looked at this and it seems currently it IS working fine without any changes. If you do #iteminfo on the item it shows as skill mod: 0 with xx% bonus.

The issue seems to lie in the fact that the normal item window isn't displaying 1hb skill changes so it looks like the item has no benefit. I'll look further into this for you.
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  #5  
Old 08-14-2007, 07:18 AM
Foin
Fire Beetle
 
Join Date: Sep 2006
Posts: 22
Default

Ahh so it does work but doesnt show Thank you i will pass that on to my community
and i will be looking forward to the fix
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  #6  
Old 08-14-2007, 03:47 PM
gernblan
Discordant
 
Join Date: Aug 2006
Posts: 394
Default

Compiled this in too and it's definitely working.. so yeah, make it show and it's golden code

Great work, thanks!
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