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  #1  
Old 01-27-2007, 08:26 PM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default OpenSpell 1.1

1. Fixed LOTS of bugs where things wouldn't edit or save properly.

2. The DBGRID primitive (e.g. on the effects tab) supports drop-down pick lists for lookup fields.

3. Added a GRIDCOLUMN tag that goes inside a DBGRID tag. It works much like a TABLECOLUMN tag in that you can specify multiple columns for a DBGRID component. See the 0.5.5 template in the XML file for an example.

4. Added an icon button for changing spell icons. You need to have an ICON tag in the XML file to use it. Once again, see the XML file for an example.

5. Added buttons for adding and deleting spells to the toolbar.

6. The XML file now supports default values for fields, to be filled in when you create a new spell. The default value is set in the COLUMN tag.

It's pretty usable for creating new spells, and I've managed to create a set of 36 new spell icons for myself and I'm making a small slate of sample spells with it:



You can get OpenSpell 1.1 here:

http://downloads.sourceforge.net/eqe...se_mirror=osdn

Enjoy, and please remember, feedback is much appreciated.

Wind

Edit: OOPS -- I forgot to include some DLL's in the .ZIP. I repackaged and uploaded it again. It should be okay now...

Last edited by Windcatcher; 01-28-2007 at 04:57 AM..
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  #2  
Old 01-28-2007, 08:05 AM
swish
Hill Giant
 
Join Date: Jan 2005
Posts: 120
Default Download

Hey man.

Nice stuff man, it looks really cool. Though, I had some problems downloading it it heh.

Swish.
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  #3  
Old 01-28-2007, 08:22 AM
bufferofnewbies
Hill Giant
 
Join Date: Dec 2005
Location: Lurking in KY
Posts: 239
Default

+1 Buffer point to Wind
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  #4  
Old 01-28-2007, 03:49 PM
EmanonCow
Sarnak
 
Join Date: Aug 2006
Posts: 35
Default

It deal with longer than 10,000 line spell files?
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  #5  
Old 01-28-2007, 05:20 PM
Windcatcher
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Join Date: Jan 2002
Posts: 1,175
Default

The program itself shouldn't care, but I don't know how the client or the server will deal with it.
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  #6  
Old 01-29-2007, 03:23 AM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,475
Default

Thanks for this release.
I'll check this out!

GeorgeS
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  #7  
Old 08-26-2007, 05:16 AM
EmanonCow
Sarnak
 
Join Date: Aug 2006
Posts: 35
Default

FYI, OpenSpell 1.1 like 1.0 fails to work on spells_us.txt files larger than 10,000 lines long.

You can get around this by breaking your spells_us.txt file up into smaller chunks and then manually pasting it back together.
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  #8  
Old 09-09-2007, 02:05 PM
EmanonCow
Sarnak
 
Join Date: Aug 2006
Posts: 35
Default

What compiler is used to generate the executable?

I'm playing around with changing the XML, and I'm getting an invalid pointer error. I thought I'd try debugging it myself rather than posting the XML.

Btw, you have a typo: push_up instead of pushup in one field in the XML.
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  #9  
Old 09-09-2007, 03:07 PM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

I use this:



By the way, thanks for catching that typo.
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