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  #1  
Old 08-31-2019, 04:18 PM
mushko
Fire Beetle
 
Join Date: Aug 2019
Posts: 12
Default Change Runspeed?

Hi all,

I've got my server up and running and all seems fine. I'm now tweaking and customizing the DB. So far I've been able to make some changes I want, but one thing I'd like to do is increase the base runspeed for all characters. Essentially, like every player has perma-SoW.

The only thing I've found is the BaseRunSpeedCap variable in the rule_values table. However, this seems to just be the maximum possible speed, and has no effect on the base speed.

A second question: is there a variable for a base "haste" effect for all characters? I.e. a perma-haste effect?

If anyone knows the variables for these, and tables these might exist in, it would be very helpful. Thanks a lot!
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  #2  
Old 08-31-2019, 07:55 PM
iceman115571
Fire Beetle
 
Join Date: Sep 2010
Posts: 8
Default

Hello im pretty new as well and im sure somebody else may have a better answer but i know in the "zone" table there is a column for walk speed i think so you can change by zone if you want different settings per zone that may work havent tried myself.. also in that table is exp multiplier by zone as well as rest hp and mana settings far as haste i dont have an answer for that hopefully this has helped you some im sure there is a better answer but this may help
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  #3  
Old 09-01-2019, 07:04 AM
mushko
Fire Beetle
 
Join Date: Aug 2019
Posts: 12
Default

Thanks for the reply. The values of "walkspeed" in the zone table were all set to 0.4. I tried changing the values for all zones to a higher number, but it did not seem to noticeably affect the character movement speed...
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  #4  
Old 09-01-2019, 07:28 AM
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Huppy
Demi-God
 
Join Date: Oct 2010
Posts: 1,333
Default

A lot of "base values" for many client characters are hard coded in the source code. To edit that, you need to get into learning about that and compiling the binaries.(with cmake and visual studio). An easy route though (just my thoughts), go into the spells_new table and increase the duration of the spirit of wolf spell, and/or create a clicky item to be given to toons on startup. Or even better, use the runspeed AA ?
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  #5  
Old 09-04-2019, 01:35 AM
mushko
Fire Beetle
 
Join Date: Aug 2019
Posts: 12
Default

That's a good idea! I've been tinkering with giving players a clicky item with SoW... thank you!
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