Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

Reply
 
Thread Tools Display Modes
  #1  
Old 01-17-2008, 10:34 PM
AndMetal
Developer
 
Join Date: Mar 2007
Location: Ohio
Posts: 648
Default Crazy idea for spells...

It seems like there have been several posts recently about spells, and trying to make easy ways to modify them, and it got me thinking... Why aren't the spells in the DB yet? Config files && hard coded variables == bad, database == good

I'm no programming expert, but it looks like somewhere the spells_us.txt file is parsed into an array (spells[]) using Separator, I think (from common/seperator.h). In theory, it should be relatively easy to change how it is loaded from a file to loading it from the database. I'd take a stab at this, but I'm having some trouble finding where in the source the spells file is actually loaded.

Does anyone know where that can actually be found?
__________________
GM-Impossible of 'A work in progress'
A non-legit PEQ DB server
How to create your own non-legit server

My Contributions to the Wiki
Reply With Quote
  #2  
Old 01-18-2008, 05:15 AM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

I am not a developer, but...
it may something to do with the fact that spell_us is loaded from BOTH sides, client and server. And since client cannot be altered, my best guess that spells format will have to stay the way they areat least on the client end.

Thought a fetaure where spels could be stored/edited in server db, and then dumped into txt file and given to players would be nice
Reply With Quote
  #3  
Old 01-18-2008, 08:05 AM
AndMetal
Developer
 
Join Date: Mar 2007
Location: Ohio
Posts: 648
Default

Quote:
Originally Posted by ChaosSlayer View Post
Thought a fetaure where spels could be stored/edited in server db, and then dumped into txt file and given to players would be nice
That's exactly the end result I'm looking for

Right now, if you make custom spells, you have to give the altered copy of the spells_us.txt file for distribution anyway. If it is in a database, you can either setup a daily script to output the file for you, or have it manually created when you click a link (dynamic file), the latter being more resource intensive, but more real-time. This makes it easier for users to have access to it, and easier for admins to make changes.
__________________
GM-Impossible of 'A work in progress'
A non-legit PEQ DB server
How to create your own non-legit server

My Contributions to the Wiki
Reply With Quote
  #4  
Old 01-21-2008, 09:04 AM
AndMetal
Developer
 
Join Date: Mar 2007
Location: Ohio
Posts: 648
Default

After doing some more digging, I answered my first question. The spells are loaded in EMuShareMem using EMuShareMem/Spells.cpp. Unfortunately, I can't make much sense out of it.
__________________
GM-Impossible of 'A work in progress'
A non-legit PEQ DB server
How to create your own non-legit server

My Contributions to the Wiki
Reply With Quote
  #5  
Old 01-28-2008, 12:11 AM
Davood
Discordant
 
Join Date: Jan 2005
Posts: 488
Default

assuming you want to do it all with a db,,

what if you made spells work by #cast 1-9 and text based spellbook? :P

then you could setup the spellbook to let you do searches

#book list 1 30
level range 1 to 30

and mem a spell !

#book mem 1 321

(casting slot 1, spell 321 from book)

then you could create tiers of spells all the way to 250 ! hahaha..............

mind you the players might balk at having to use commands for everything spell related, even though they can make hotkeys.

ok i experienced a momentary "mr wee" there... .. but seriously !
__________________
----------
Demon Overlord of Alakamin
skype @ davoodinator
Reply With Quote
  #6  
Old 01-28-2008, 03:25 AM
narcberry
Sarnak
 
Join Date: Mar 2005
Location: Idaho, USA
Posts: 94
Default

This would make the server much cleaner, make spell editing easier and faster. It also means an extra installation step to convert the spells file into the db. Hope to see this soon.
__________________
Thanks for answering my questions.
My Website
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 06:21 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3