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  #1  
Old 04-12-2009, 09:59 AM
aaron1231
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Join Date: Apr 2009
Location: norrath
Posts: 11
Default Unknown?

Ok so, I was placing missing .dll files when I came across MSS32.dll

So I placed it in my windows directory, and tried to run eqgame shortcut. It then said, MSS dll must be installed into the application directory,

Ok so I installed it into the Everquest directory, Same problem!

I read entire forums and wikki no help here..

Anyone?
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  #2  
Old 04-12-2009, 10:00 AM
aaron1231
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Join Date: Apr 2009
Location: norrath
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Should I start over from scratch?
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  #3  
Old 04-12-2009, 04:30 PM
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trevius
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Location: USA
Posts: 5,946
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What are you doing exactly? You only need to install the client fresh and not modify anything. If you are having to move DLLs around, then you probably aren't running the correct client or something.
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Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
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  #4  
Old 04-12-2009, 09:44 PM
aaron1231
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Join Date: Apr 2009
Location: norrath
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Ok,

I installed Everquest Titanium,
Then I followed the steps on the read me for only connecting to someone elses server and playing.

Then I made my eqgame shortcut.
I changed the shortcut with patchme
Then I tried to run Everquest, with the eqgame shortcut. It said I was missing some .dll files... So I started downloading all the missing .dll files.. I got to 1 file and it was the MSS32.dll
and it had the error in my previous post.

I uninstalled eq titanium.
I am going to try to reinstall and start over tomorow.
Maybe itll work then.
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  #5  
Old 04-13-2009, 01:30 AM
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trevius
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Make sure you are following this guide:

http://www.eqemulator.net/wiki/wikka...akka=PlayGuide
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Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
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  #6  
Old 04-13-2009, 10:04 AM
aaron1231
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Join Date: Apr 2009
Location: norrath
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You are a savior! I was usin the wrong readme

Thank you!!!

Note to all other noobies, If you have to move your DLLs around your not reading the correct readme!! lol.. DOH!
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  #7  
Old 04-13-2009, 12:16 PM
Congdar
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Location: my own little world
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please post the location of the incorrect readme you were using so it can be edited/deleted or something.
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