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  #1  
Old 06-12-2015, 11:43 PM
Yummy
Sarnak
 
Join Date: Feb 2014
Posts: 71
Default EQEmu on Fedora 22 Server Minimal Guide

I got this hairbrained idea to document my most recent EQEmu build on Fedora.

http://blog-harmonson.rhcloud.com/20...erver-minimal/

Feel free to provide constructive criticism, suggestions, or whatever. If I learn something new, I am happy.
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  #2  
Old 07-05-2015, 05:34 PM
rhyotte
Hill Giant
 
Join Date: Jul 2012
Location: Oklahoma
Posts: 222
Default

Cool, thanks for sharing.
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  #3  
Old 09-06-2015, 05:56 PM
Yummy
Sarnak
 
Join Date: Feb 2014
Posts: 71
Default

Updated.

It had one very glaring flaw where I broke LUA scripts due to not moving lua_modules. Embarrassing, but it is now in the guide. I have added a few other tweaks but nothing as substantial.
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  #4  
Old 10-12-2015, 09:31 PM
camryfu
Fire Beetle
 
Join Date: Oct 2015
Posts: 22
Default

First, thanks for your guide.

I follow your guild to setup my own eqemu server include loginserver, everything seems setup correctly, and I got RoF(or RoF2) from this link:

** REDACTED **

unzip it into a folder, change eqhost.txt to my loginserver like this:
[LoginServer]
Host=172.16.10.48:5999

=====

my eqemu_config.xml:

<?xml version="1.0"?>
<server>
<world>
<shortname>LATTE</shortname>
<longname>LATTE EQ</longname>

<!-- Only specify these two if you really think you need to. (read: You don't) -->
<!-- <address>172.16.10.48</address> -->
<!-- <localaddress>172.16.10.48</localaddress> -->

<!-- Loginserver information. Defaults shown -->
<loginserver>
<host>172.16.10.48</host>
<port>5998</port>
<account></account>
<password></password>
</loginserver>

<!-- Server status. Default is unlocked -->
<!--<locked/>-->
<unlocked/>

<!-- Sets the ip/port for the tcp connections. Both zones and console (if enabled). Defaults are shown -->
<tcp ip="127.0.0.1" port="9000" telnet="disable"/>

<!-- Sets the shared key used by zone/launcher to connect to world -->
<key>ifjhgyt7r6v7vrv5kbfdshdjffkhbfuvydr678ccvbn09 86fr</key>

<!-- Enable and set the port for the HTTP service. Defaults are shown -->
<http port="9080" enabled="false" mimefile="mime.types" />
</world>

<!-- Chatserver (channels) information. Defaults shown -->
<chatserver>
<host>localhost</host>
<port>7778</port>
</chatserver>

<!-- Mailserver (in-game mail) information. Defaults shown -->
<mailserver>
<host>localhost</host>
<port>7778</port>
</mailserver>

<zones>
<defaultstatus>20</defaultstatus>

<!-- Sets port range for world to use to auto configure zones -->
<ports low="7000" high="7100"/>
</zones>

<!-- Database configuration, replaces db.ini. Defaults shown -->
<database>
<host>127.0.0.1</host>
<port>3306</port>
<username>root</username>
<password>123321</password>
<db>peq</db>
</database>

<qsdatabase>
<host>127.0.0.1</host>
<port>3306</port>
<username>root</username>
<password>123321</password>
<db>peq</db>
</qsdatabase>

<!-- Launcher Configuration -->
<launcher>
<!-- <logprefix>logs/zone-</logprefix> -->
<!-- <logsuffix>.log</logsuffix> -->
<!-- <exe>zone.exe or ./zone</exe> -->
<!-- <timers restart="10000" reterminate="10000"> -->
</launcher>

<!-- File locations. Defaults shown -->
<files>
<!-- <spells>spells_us.txt</spells> -->
<!-- <opcodes>opcodes.conf</opcodes> -->
<!-- <logsettings>log.ini</logsettings> -->
<!-- <eqtime>eqtime.cfg</eqtime> -->
</files>
<!-- Directory locations. Defaults shown -->
<directories>
<!-- <maps>Maps</maps> -->
<!-- <quests>quests</quests> -->
<!-- <plugins>plugins</plugins> -->
</directories>
</server>

===
and my login.ini:

[database]
host = localhost
port = 3306
db = peq
user = root
password = 123321
subsystem = MySQL

[options]
unregistered_allowed = TRUE
reject_duplicate_servers = FALSE
trace = TRUE
world_trace = FALSE
dump_packets_in = FALSE
dump_packets_out = FALSE
listen_port = 5998
local_network = 172.16.10.

[security]
plugin = EQEmuAuthCrypto
mode = 5

[Titanium]
port = 5998
opcodes = login_opcodes.conf

[SoD]
port = 5999
opcodes = login_opcodes_sod.conf

[schema]
account_table = tblLoginServerAccounts
world_registration_table = tblWorldServerRegistration
world_admin_registration_table = tblServerAdminRegistration
world_server_type_table = tblServerListType


I can login , can see my server in list, join it, and create character, but hang w while and crash when I click "enter world"

my client logs (it's large so I post link below):
https://dl.dropboxusercontent.com/u/26140408/dbg.txt

I can not figure out what is goning on?

So I try to do a test, use same client and modify eqhost.txt to:
[LoginServer]
Host=login.eqemulator.net:5999

Login, select one server, join, create character, enter world, perfert!!!!

So, that's not client fault, it must be something wrong in my server.

Last edited by Uleat; 10-12-2015 at 11:31 PM.. Reason: Rule 1
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  #5  
Old 10-12-2015, 11:14 PM
Cilraaz
Sarnak
 
Join Date: Mar 2010
Posts: 77
Default

Are your zone servers running and properly connected to the world server? It could also be a RoF2 issue. I believe the client isn't compatible by default.
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  #6  
Old 10-12-2015, 11:17 PM
provocating's Avatar
provocating
Demi-God
 
Join Date: Nov 2007
Posts: 2,175
Default

Quote:
Originally Posted by camryfu View Post
** REDACTED **
Woh, that is highly illegal here. No matter what a forum post, even if they are affiliated with EqEmu, no client postings here.

Last edited by Uleat; 10-12-2015 at 11:32 PM.. Reason: Rule 1
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  #7  
Old 10-12-2015, 11:38 PM
camryfu
Fire Beetle
 
Join Date: Oct 2015
Posts: 22
Default

Quote:
Originally Posted by provocating View Post
Woh, that is highly illegal here. No matter what a forum post, even if they are affiliated with EqEmu, no client postings here.
I am sorry about that.
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  #8  
Old 10-12-2015, 11:40 PM
camryfu
Fire Beetle
 
Join Date: Oct 2015
Posts: 22
Default

Quote:
Originally Posted by Cilraaz View Post
Are your zone servers running and properly connected to the world server? It could also be a RoF2 issue. I believe the client isn't compatible by default.


this is my connection screen capture, I think zone is connected with world.
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  #9  
Old 10-12-2015, 11:41 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

It's ok - I usually don't ban unless there's a serious issue


Stuff like that is easily ** REDACTED **
__________________
Uleat of Bertoxxulous

Compilin' Dirty
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  #10  
Old 10-12-2015, 11:45 PM
provocating's Avatar
provocating
Demi-God
 
Join Date: Nov 2007
Posts: 2,175
Default

If you can see the server then that normally means world is connected. If you cannot zone into the world but the zone servers are up, then normally the zones are crashing or you are blocked on those ports by a firewall.
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  #11  
Old 10-12-2015, 11:47 PM
provocating's Avatar
provocating
Demi-God
 
Join Date: Nov 2007
Posts: 2,175
Default

If it were me, I would open a prompt for world and then a few prompts for a few zones, launch them manually. Then log in with your client and see if they are crashing. So launch around 3 bash prompts and run shared_memory, login server and world in one. Then run a few more and do your ./zone in each of those.

When you log in, if zone is indeed crashing you should see the crash happen in the bash prompt. If a crash is happening then we can diagnose that down next.
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  #12  
Old 10-13-2015, 01:36 AM
camryfu
Fire Beetle
 
Join Date: Oct 2015
Posts: 22
Default

Quote:
Originally Posted by provocating View Post
If it were me, I would open a prompt for world and then a few prompts for a few zones, launch them manually. Then log in with your client and see if they are crashing. So launch around 3 bash prompts and run shared_memory, login server and world in one. Then run a few more and do your ./zone in each of those.

When you log in, if zone is indeed crashing you should see the crash happen in the bash prompt. If a crash is happening then we can diagnose that down next.
I have disabled firewall.



And this picture indicates I use 5 prompts to create 5 zones. Finally, EQ client crashed. seems nothing special except one prompt shows Client linkdead. :

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  #13  
Old 10-13-2015, 01:37 AM
camryfu
Fire Beetle
 
Join Date: Oct 2015
Posts: 22
Default

It seems that zone doesn't crash, just client linkdead.
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  #14  
Old 10-13-2015, 08:27 AM
provocating's Avatar
provocating
Demi-God
 
Join Date: Nov 2007
Posts: 2,175
Default

That really looks like a firewall issue. Make sure ports 7000~7020 or so are open and if you have a router, that those ports are opened and forwarded to the server. Just to be sure use a remote port scanner to see if those ports are open and listening.

Just curious does the client immediately crash or is there a long delay? That matters.
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  #15  
Old 10-13-2015, 09:12 AM
Cilraaz
Sarnak
 
Join Date: Mar 2010
Posts: 77
Default

What do you mean by "disabled the firewall"? Did you move this box to the DMZ? Was the router firewall disabled? Were IPTables rules dumped?
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