Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::General Support

Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-05-2019, 04:33 AM
Garudan
Sarnak
 
Join Date: Jun 2005
Posts: 38
Default Increasing Melee dmg with Str

so i modified the attack.cpp in line 5087 as follows

Code:
	if (IsClient()) {
		int extra = 0;
		switch (hit.skill) {
		case EQEmu::skills::SkillThrowing:
		case EQEmu::skills::SkillArchery:
			extra = CastToClient()->GetHeroicDEX() / 10;
			break;
		default:
			extra = CastToClient()->GetHeroicSTR() / 10;
			break;
		}
		hit.damage_done += extra;
		hit.damage_done = hit.damage_done*((GetSTR()-50)/40);
	}
The idea is to effect the very last dmg a melee is doing by factor (Str-50)/40

so if a char with 130 str would inflict 10 dmg, he now inflicts 20.

it is somehow not working. any ideas why this is not working?
Reply With Quote
  #2  
Old 01-05-2019, 07:02 AM
Garudan
Sarnak
 
Join Date: Jun 2005
Posts: 38
Default

solved:
it was an integer problem.

changed it to:
Code:
	hit.damage_done = hit.damage_done*(((CastToClient()->GetSTR()-50)*100)/40);
	hit.damage_done = hit.damage_done/100;
works like a charm!
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:28 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3