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  #1  
Old 08-23-2014, 03:56 PM
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Default To those interested

I'm currently working on a series of tutorials that offers basic training which will teach you how to model very basic zones as a starting point. Further down into the series, we'll move into some advanced techniques. Currently, I only use Photoshop CS6 ($$$ - you can get the trial for now or use preferred alternatives) & Autodesk 3ds Max 2015 (Free).

Check it all out as I am constantly adding more to the series. I'm trying to raise some awareness and interest within the EQEMU community regarding client-side modifications & additions. Zaela put a lot of time into those tools so this is my contribution.

http://wiki.eqemulator.org/p?Modeling_Custom_Zones_
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  #2  
Old 08-23-2014, 04:41 PM
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Sounds cool!
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  #3  
Old 08-23-2014, 08:54 PM
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Here's a quick list of things I've learned in Blender and shortcuts for them. Getting familiarized with them can speed things up a lot and make stuff much easier after you get the hand of how they work.

X, Y, and Z - These are your basic geometry grid axis's if you press (X key), (Y Key), or (Z key) different things will move along the given axis.

Vertex
is a particular point at a given X, Y, or Z coordinate.

Edge is a particular line to a object or plane.

Face
is flat surface of a object such as a ceiling, floor, or wall.

Extrude (E key) will take a vertex, edge, or face and extrude it in a given direction.

Rotate (R key) will rotate a vertex, edge, or face.

Scale (S) will make vertex, edge, or face or object smaller or bigger.

Bevel
(W+B or Ctrl+B either shortcut key combinations will work in this case) will bevel a vertex, edge, or face.

Knife (K) can hold Ctrl while using it to cut along the center of a edge very useful can also be used horizontally, vertically, or diagonally.

Inset face (I) will sort of frame a face it can also extrude it as well you can hold shift or ctrl keys to help fine tune how it operates kind of tricky, but very useful.

Duplicate (Shift+ D) will take a given object, vertex, edge, or face and duplicate it.

Mirror (Ctrl+M) will mirror a given object.

Specials Menus
(W) brings up a specials menu which is useful for different stuff subdivide and merge in particular I find useful, but has bunch of other stuff.

Anyway that's all I can think of atm for quick starter tips, but they are all very helpful and useful and worth learning and looking into it'll greatly speed up your learning of Blender as you do figure them out.

It would be worth printing them out and taking 5 to 10 minutes experiment with each for anyone getting started with Blender. You won't be a expert with them right off I don't imagine you learn a lot with experience, but I think it's a good start point learning a lot of basics.

I use GIMP rather than Photoshop myself. I did use to use PS in the past, but it's gotten so bloated compared to how it use to be. I find that GIMP is plenty useable, but a lot less resource taxing personally. Technically PS is more full featured perhaps and more intuitive, but that latter is partly due to be more accustomed to it as I only recently switched to GIMP maybe 6 or 7 months ago, but I don't miss the latter at all.
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  #4  
Old 08-24-2014, 02:08 AM
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Hipsters use gimp.

Anywho, great thread
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Old 08-24-2014, 09:21 AM
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I use Gimp and I am more of a hippie than a hipster.

Very nice work, Packet. Why do I think of Schroedenger when I look at your avatar?
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Old 08-24-2014, 01:30 PM
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Quote:
Originally Posted by scorpious2k View Post
i use gimp and i am more of a hippie than a hipster.

Very nice work, packet. Why do i think of schroedenger when i look at your avatar?
silence open source hipster!!!
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  #7  
Old 08-24-2014, 02:04 PM
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Photoshop is an industry standard. For those concerned about cost, Adobe released a more cost-friendly solution for Photoshop with Adobe Creative Cloud ($9/mo). It's not really fair to compare Gimp with Photoshop anyways considering it was never modeled as a photoshop alternative. Honestly, if you feel that you can create better artwork with mspaint, go for it. I'm not creating these tutorials to compare software. I am just trying to share what I know.

Quote:
Originally Posted by Scorpious2k View Post
Why do I think of Schroedenger when I look at your avatar?
Cats being murdered? :p
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  #8  
Old 09-05-2014, 03:44 PM
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My motherboard fried on my main system so the tutorial series is on hault. Going to fix this today so I should be able to finish a bit more tomorrow. How to make pretty trees & buildings, etc..
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  #9  
Old 09-05-2014, 05:31 PM
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Quote:
Originally Posted by Packet View Post
Cats being murdered? :p
Nooooooooo... maybe.... undefined, theoretically. But if you know cats, the theory doesn't hold up.

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  #10  
Old 09-08-2014, 09:25 AM
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Can also add these to my above cliff notes list of useful Blender shortcuts and descriptions.

(Z) Toggles between to 3D wireframe and solid object viewing modes.
(Tab) Toggles between Object and Edit mode.
Split (Y) It splits vertex, edge, or face.
Join (Ctrl+J) Joins two objects together into one used in Object mode.
(F) Make edge/face joins selected connected edges or faces together.
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  #11  
Old 09-08-2014, 05:32 PM
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Quote:
Originally Posted by Scorpious2k View Post
Nooooooooo... maybe.... undefined, theoretically. But if you know cats, the theory doesn't hold up.

hah!



PC alive again ($445 later). Time to knock out some tutorials and release some server updates in mah slowly-descending thread.
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  #12  
Old 09-08-2014, 05:49 PM
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Quote:
Originally Posted by Packet View Post
PC alive again ($445 later). Time to knock out some tutorials and release some server updates in mah slowly-descending thread.
Glad you're back.
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