Go Back   EQEmulator Home > EQEmulator Forums > Quests > Quests::LUA

Quests::LUA Section regarding LUA scripts, help, questions, answers

Reply
 
Thread Tools Display Modes
  #1  
Old 04-05-2018, 05:26 AM
Mistmaker's Avatar
Mistmaker
Sarnak
 
Join Date: Feb 2014
Posts: 77
Default Remove Raid Time

I run the solo server Midgard and I'm looking for some help on trying to change Time so that it can be soloed instead of having raid requirement. I'm no expert on scripts, but get things done using the templates I can find and doing small modifications.

I did find a this thread that makes a porter to the instance and i added it to PoK to test, but have had no luck so far. I could add him to potimea and disable the click door, but not sure that would work either. Figured i would ask here first.

http://www.eqemulator.org/forums/showthread.php?t=36489



Here is the code for player.lua from potimea. Is this difficult to change?

Code:
function event_enter_zone(e)
	-- load the current qglobals
	local qglobals = eq.get_qglobals(e.self);
	if ( qglobals["time_emote"] == nil and e.self:Admin() < 10 ) then
		eq.world_emote(15, "The earth rumbles, sky thunders, volcanoes erupt, and tidal waves crash as the Gods prepare their armies for battle. The first of the mortals have obtained the power to cross into the Plane of Time!");
		eq.set_global("time_emote","TimeEntered",7,"F");
	end
end

function event_click_door(e)
	local door_id = e.door:GetDoorID();
	local player_list = nil;
	local player_list_count = nil;
	local raid = e.self:GetRaid();
	local HasLockout = 0;
	local NotLocked = 0;
	-- make sure the player_list is clear
	player_list = nil;
	player_list_count = nil;
	if ((door_id >= 8 and door_id <=12) and (raid.valid or e.self:Admin() > 80)) then
		-- determine if the player is in an instance already
		local instance_id = eq.get_instance_id("potimeb",0);
		-- should never be nil, but just in case.
		if (instance_id == nil or instance_id == 0) then
			-- check for lockout qglobal on whole raid.
			player_list = raid;
			player_list_count = raid:RaidCount();
			if (player_list ~= nil) then
				-- cycle through raid and check lockouts
				for i = 0, player_list_count - 1, 1 do
					local client_v = player_list:GetMember(i):CastToClient();
					if (client_v.valid) then
						qglobals = eq.get_qglobals(client_v);
						if (e.self:Admin() <= 80 and qglobals["potimeb_lockout"] ~= nil) then
							e.self:Message(13, client_v:GetCleanName().." has a lockout");
							HasLockout = HasLockout + 1;
						end
					end
				end
			end
			--Anyone in raid had a lockout
			if (HasLockout > 0) then
				e.self:Message(13, "There are "..HasLockout.." players in your raid with a lockout");
				--keeping notes for a while
				eq.set_global("TimeHack_Lock",""..HasLockout,5,"D5");
				NotLocked = player_list_count - HasLockout;
				eq.set_global("TimeHack_NotLock",""..NotLocked,5,"D5");
				return;
			end
			--No lockouts, create instance
			-- the instance is only good for 13 hours (46800 seconds).
			instance_id = eq.create_instance("potimeb",0,46800);
			-- create a qglobal for status tracking
			eq.set_global(instance_id.."_potimeb_status","Phase1",7,"H13");
			if (raid.valid) then
				eq.assign_raid_to_instance(instance_id);
			end
		end
		
		--Player is part of an instance
		if (instance_id > 0) then
			local phase = eq.get_qglobals()[instance_id .. '_potimeb_status'];

			e.self:Message(10, "The portal, dim at first, begins to glow brighter.");
			e.self:Message(10, "The portal flashes briefly, then glows steadily.");
			-- Send them to their instance
			-- If past Phase 3, move them to their current phase
			if ( phase == "Phase6" ) then
				e.self:MovePCInstance(223, instance_id, 337, 1, 8, 128);
			elseif ( phase == "Phase5" ) then
				e.self:MovePCInstance(223, instance_id, -358, 0, 4, 128);
			elseif ( phase == "Phase4" ) then
				e.self:MovePCInstance(223, instance_id, -382, -11, 349, 124);
			elseif ( phase == "Phase3" ) then
				e.self:MovePCInstance(223, instance_id, 681, 1113, 496, 112);
			-- Not past phase 3, spawn in individual trials
			else
				if (door_id == 8) then
					-- GetDoorID =  8 : Air Trial
					e.self:MovePCInstance(223, instance_id, -36, 1352, 496, 124);
				elseif (door_id == 9) then
					-- GetDoorID =  9 : Water Trial
					e.self:MovePCInstance(223, instance_id, -51, 857, 496, 124);
				elseif (door_id == 10) then
					-- GetDoorID = 10 : Earth Trial
					e.self:MovePCInstance(223, instance_id, -35, 1636, 496, 124);
				elseif (door_id == 11) then
					-- GetDoorID = 11 : Fire Trial
					e.self:MovePCInstance(223, instance_id, -55, 569, 496, 124);
				elseif (door_id == 12) then
					-- GetDoorID = 12 : Undead Trial
					e.self:MovePCInstance(223, instance_id, -27, 1103, 496, 124);
				end
			end
		end
	else
		e.self:Message(13, "You are not in a raid.");
	end
end
__________________
~ Mr. Gold ~ Pillage and Plunder ~
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:25 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3