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  #16  
Old 02-06-2008, 11:13 PM
Arex
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Thank you for the information TheLieka, then it is supposed that dev's already begun to do it any time ago, but they saw that this task was too hard and leave it for impossible
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  #17  
Old 02-08-2008, 05:07 AM
TheLieka
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Quote:
Originally Posted by Arex View Post
Thank you for the information TheLieka, then it is supposed that dev's already begun to do it any time ago, but they saw that this task was too hard and leave it for impossible
I wouldn't say that. It's more likely that someone was working on it, then dropped off the project before completing it. I've got a lot of confidence in the eqemulator developers as well as the community, so I wouldn't deem anything as impossible. It looks like the title #command and PERL commands do modify the character profile in the database (based on AndMetal's previous posts), but we might be missing opcodes for sending the title to the client?

Dax
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Last edited by TheLieka; 02-08-2008 at 01:10 PM..
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  #18  
Old 02-08-2008, 05:10 AM
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cavedude
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Yes what most likely happened was the project was never completed, or was at one point and has since been broken over time. It happens a lot, especially with older, forgotten code.
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  #19  
Old 02-08-2008, 05:23 AM
TheLieka
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I believe the code that I posted was designed to keep track of autoassigning titles based on AAs and/or Skills, and though the manager for that is incomplete, we could still get titles via quest and #commands if we can address why the client isn't updating (unless, of course, it's an unattainable opcode).

I haven't had any experience with digging out unknown OpCodes, is this genetic knowledge, or something that can be taught? Is there a way to gather them without having packet logs from EQLive?

Dax
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  #20  
Old 02-08-2008, 05:39 AM
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cavedude
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Quote:
[Debug] Unable to convert EQ opcode 0x5eba to an Application opcode.
[Debug] [CLIENT__NET_ERR] Death: Unhandled incoming opcode: [OpCode OP_Unknown (
0x5eba) Size=0]
Well, that would indicate the opcode for the title window or whatever it is you did that caused that debug message is 0x5eba.

For the rest that don't write to the log and are 0, the easiest way is to get it from an old Live capture. If none are available, there is another way but I am not sure of the legality so I'll leave it at that.
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  #21  
Old 02-08-2008, 06:22 AM
TheLieka
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If someone happens to have the answer to that question, and it happens to fall into an email, and they fall asleep at the keyboard - only to hit the "send" key after having typed daxumvz at gmail dot com in the recipient field, then I'd be happy to delete it from my inbox for them.



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  #22  
Old 02-27-2008, 07:55 PM
Arex
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TheLieka, finally got that u was looking for?
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  #23  
Old 03-02-2008, 03:06 AM
ven-elexver
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Hi guys. I'm a noob who knows nothing about what you code guys do. But i also like the sound of titles. I was playing around with the Gm commands and seen that we have a #title . i have put GM as my title going to zone and see if it will show . Loading pls wait.... if this works maybe we could make a npc ,That lvl 50 players can hail but only lvl 50's have it set to give 2 titles if your male you respond with Baron or what ever maybe have more titles to pick from and have the npc do the #title Baron if test is Baron on target . ?? checking if DB has put the GM on my name . one sec...NO .crap i guess it makes your name to long and it will not support that many letters the /AFK flag dont work on my server well it was a thought
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  #24  
Old 03-02-2008, 03:11 AM
ven-elexver
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TheLieka bet you know how your server has the warp detector set up ? love to have on my server
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  #25  
Old 03-28-2008, 01:17 AM
Arex
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Finally looks thast project is dead, because nobody can understand the complexity of titles structure,
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  #26  
Old 03-28-2008, 03:07 AM
mattmeck
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Quote:
Originally Posted by Arex View Post
Finally looks thast project is dead, because nobody can understand the complexity of titles structure,
OR people are fixing things that are more important...

Nothing here is dead, that attitude just needs to go away.
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  #27  
Old 03-28-2008, 03:07 AM
Theeper
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As TheLieka already said, it's probably because we don't have all the opcodes for the title window.
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  #28  
Old 03-28-2008, 08:31 AM
KLS
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Rogean had the titles working at one point internally if I recall, so it has to be possible, but like matt said until some more pressing things are fixed I probably wont be working on this. Community is free to knock themselves out though~
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