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  #1  
Old 04-14-2019, 01:55 PM
t0neg0d
Fire Beetle
 
Join Date: Oct 2014
Posts: 22
Default Bug with $npc->SaveGaurdSpot

I'm assuming this method sets the npc's return point once they are no longer attacking something?

Either way, once this method is called in perl or lua...

$npc->SaveGuardSpot();
$npc->SaveGuardSpot(1/0);

or

npc:SaveGuardSpot();
npc:SaveGuardSpot(1/0);

...the script will stop working.

Is there another way to stop an npc from returning to their spawn point? Or is this even the correct way of doing it?
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  #2  
Old 04-14-2019, 03:14 PM
demonstar55
Developer
 
Join Date: Apr 2008
Location: MA
Posts: 1,107
Default

Looks like you need to provide x, y, z, and heading (in that order)
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  #3  
Old 04-14-2019, 03:51 PM
t0neg0d
Fire Beetle
 
Join Date: Oct 2014
Posts: 22
Default

Quote:
Originally Posted by demonstar55 View Post
Looks like you need to provide x, y, z, and heading (in that order)
Thanks a ton. That did it!
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  #4  
Old 04-15-2019, 05:46 PM
cannon
Hill Giant
 
Join Date: Dec 2004
Location: Pittsburgh, PA
Posts: 128
Default Code

Can you post the code you used to add the x y z? Thanks.
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