Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

Reply
 
Thread Tools Display Modes
  #31  
Old 02-22-2009, 04:44 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

My guess is that rule was added because the old code for it was causing weird avoidance issues and they needed to play around with the formula to find the right one. The old formula before the rule was just a wrong formula because it was divided by 100 instead of 1000. Now, with that correction, things work properly and there is no longer a need for a rule for it.

There are plenty of other places to adjust hit chance and other combat features. Avoidance should be a pretty straight forward formula (as it is now) and can easily be governed by the worn avoidance cap rule and by limiting or adding more avoidance items if you wish.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #32  
Old 02-22-2009, 05:04 AM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
Default

I'm just amazed we were missing a 0 for a year+ and no one caught it.
Reply With Quote
  #33  
Old 02-22-2009, 02:30 PM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

well actualy for a year+ LOTS of people were saying that miss ratio was VERY high - you and even con mob could stand against ecah other for 5 min and only ocasinaly landing a hit. That should have been a clue =P
Reply With Quote
  #34  
Old 02-23-2009, 11:20 AM
So_1337
Dragon
 
Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
Default

So that's why the evasive discipline was so broken?

EDIT: Just got to reading this thread, I get it now.
Reply With Quote
  #35  
Old 03-08-2009, 02:46 AM
Krran's Avatar
Krran
Sarnak
 
Join Date: Aug 2007
Location: NC, USA
Posts: 93
Default TortoiseSVN problems

Im having trouble with checkout, Ive tried using several diffrerent paths, but nearly all of them result in...

Error PROPFIND of '/svn/trunk': 200 OK (http://projecteqemu.googlecode.com)
Finished!

The operation failed.

Any help?
If anyone has a setup that works, pasting the info would be awesome
Im on windows xp if it helps any
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:22 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3