Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bug Reports

Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here.

Reply
 
Thread Tools Display Modes
  #16  
Old 08-05-2006, 01:50 PM
Aramid
Discordant
 
Join Date: May 2006
Posts: 356
Default

Well, that is mind boggling if it's working on yours and your NOT a GM. If Grand Creation's doesn't work, I'd presume no ones did.

Also, being that I made NO Changes when reinstalling yesterday and they stopped working at 0.7.0-821.
Reply With Quote
  #17  
Old 08-07-2006, 06:20 AM
Aramid
Discordant
 
Join Date: May 2006
Posts: 356
Default

Tried a couple of other servers with the same results. After much thought though, it's not the SoulBinders that don't work, it's the Bind Affinity Spell that's not working.

Could it be that the code for determining if the zone was OK to bind in has changed?
Reply With Quote
  #18  
Old 08-07-2006, 12:38 PM
Aramid
Discordant
 
Join Date: May 2006
Posts: 356
Default

If your compiling 0.7.0-840, here's a fix for Bind Affinity & (SoulBinders).

In zonedb.cpp on line # 91, between maxclip, and time_type, type in walkspeed.

The line should look like this, this being the last 5 entries in that line:

"miniclip,maxclip,walkspeed,time_type,canbind"

recompile zone and Bind Affinity (SoulBinders too) work again. I'm sure the coders will correct it properly in the next release, but here is a fix for now should you choose to try it....
Reply With Quote
  #19  
Old 08-08-2006, 09:05 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
Default

Maybe I just don't understand the logic enough yet, but in 821, we were told to DROP walkspeed from npc_types. How is adding this to zonedb.cpp fixing a bind affinity problem?


Quote:
FatherNitwit: Redid walkspeed code to be caclualted from runspeed (EverHood inspired)
.
.
ALTER TABLE `npc_types` DROP walkspeed;
Reply With Quote
  #20  
Old 08-09-2006, 12:36 AM
Aramid
Discordant
 
Join Date: May 2006
Posts: 356
Default

Yes, walkspeed has been removed from npc_types, but not from zonedb in the database.
While I'm only guessing, I think it put's the variable in a wrong position somewhere. The problem is not with the soulbinders or the bind affinity spell, but whether or not you can acutally bind in the zone you are in determined by the canbind variable.

By adding BACK in walkspeed to the query, it puts canbind back in the correct position. It was there before, but removed in 840.

I'm not a programmer by any means, just tend to get hooked on something and try to figure out how to make it work. This solution is what I found.

It corrected the problem for me in 840. As I said before, the coders will fix it in the proper place but for now, if you want to fix it... this will work.

Last edited by Aramid; 08-09-2006 at 08:38 AM..
Reply With Quote
  #21  
Old 08-09-2006, 01:14 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
Default

Ahh, ok. I follow you now. Thanks!
Reply With Quote
  #22  
Old 08-09-2006, 08:05 PM
Magoth78
Discordant
 
Join Date: Jun 2003
Posts: 345
Default

Hello there,

instead of adding 'walkspeed' in the query that will give your error if you remove it from your database, just comment:

zonedb.cpp, line 114
Code:
r++
to
Code:
//r++;
Have fun,
Mag
__________________
User's projects:
-- Original EMPIRE I/II and Factions! servers
-- Web GM Portal
-- EQoffline/bots
Reply With Quote
  #23  
Old 08-11-2006, 02:31 AM
Aramid
Discordant
 
Join Date: May 2006
Posts: 356
Default

Quote:
Originally Posted by Magoth78
Hello there,

instead of adding 'walkspeed' in the query that will give your error if you remove it from your database, just comment:

zonedb.cpp, line 114

Have fun,
Mag
Will do in next release, which is out today and remains the same... and it's line 115, but whats a line between _______.

Thanks for letting us know.

Really appreciate it.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:59 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3