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  #16  
Old 12-08-2013, 12:43 AM
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chrsschb
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Join Date: Nov 2008
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Quote:
Originally Posted by KLS View Post
If you're using current upstream source (which it sounds like you are).

1) Put export_client_files.exe into your server directory. eg: C:/eqemu/export_client_files.exe
2) Create a directory "export" in your server directory. eg: C:/eqemu/export
3) Run export_client_files.exe.
4) All the files that export_client_files.exe works with will now be in the directory created.

Currently we export: spells, skills and base data. We don't yet work with race but if someone works it out I'm not against more of the files being officially exportable.
This worked, thanks KLS.
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  #17  
Old 12-08-2013, 01:18 AM
Lucia Moore
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I do not currently have that EXE file. The only default setting I changed was to add bots. Is it REQUIRED that I create it at compile, or can I compile it now without having to recompile my entire server?
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  #18  
Old 12-08-2013, 01:38 AM
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chrsschb
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Quote:
Originally Posted by Lucia Moore View Post
I do not currently have that EXE file. The only default setting I changed was to add bots. Is it REQUIRED that I create it at compile, or can I compile it now without having to recompile my entire server?
Should be inside your /Source/Build/Bin/Debug/ folder assuming you followed the guide.
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  #19  
Old 12-08-2013, 03:14 PM
Lucia Moore
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It is! Thanks!
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  #20  
Old 08-04-2020, 01:08 PM
personx
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Ahh thanks very much KLS!
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