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  #16  
Old 12-04-2015, 06:05 AM
lupisnoctum
Sarnak
 
Join Date: Aug 2012
Posts: 58
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If you're going to design something similar, you might want to come up with something to give the whole thing some kind of point. We looked forward to and did play the Rogue server when it was up, but quickly realized there wasn't going to be much to do at max level really. Part of it, I suppose, was that it wasn't particularly hard not to die. Sure, that's a problem with most servers, what do you do at max level with all the toys, but the end seemed to come more quickly here.

Perhaps some kind of reward for surviving to max level that stayed with one after death? An evolving charm or something that gets better every time you hit max, or a buff, or an aug, something like that might give such a game more longevity. The random loot aspect was fun, as I recall even Lootfest used that mechanic as a sort of basis for a more structured game.
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  #17  
Old 12-04-2015, 07:07 PM
Jahar_LoA
Sarnak
 
Join Date: Apr 2013
Posts: 81
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Good ideas lupisnoctum! Definitely putting some thought into end game/max level.

Edit: Signature link is no longer valid. Just can't figure out how to remove it. Sorry!
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  #18  
Old 12-04-2015, 07:37 PM
nexxrn
Fire Beetle
 
Join Date: Oct 2008
Location: Ogden utah
Posts: 3
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Server was actually progressing a bit further than mentioned above. Soak had enabled a class changer and people were starting to gather passive AAs from all the classes. As well as I had not heard of anyone even attempting to get into potime, so saying there was no endgame sounds rather baseless to me. I was enjoying the server and hope Soak is able to bring it back or even let us know what is going on, I don't see anyone else recreating a server like this I will enjoy, it had just the right balance of difficulty and progression for my own liking. The loot wasn't just randomized either, it was all scaled to level and as you were leveling you never really became OP for content either. Good luck recreating what he had so far with your own twist or whatever your plans are, but I think I'll hold out for a return.
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  #19  
Old 12-04-2015, 11:39 PM
Tabasco's Avatar
Tabasco
Discordant
 
Join Date: Sep 2009
Posts: 270
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It is quite difficult to do development and play-testing, which is probably one of many reasons why players can be shy to invest a lot of time in a new server. All it takes is a missed detail or some aspect of stock configuration left behind (I'm looking at you, mud shield) to find players flying past every expectation and becoming so powerful that boredom ensues. Fix it without a wipe and you have OP players that make it difficult to generate new content. Fix it with a wipe and you get frustrated players. Both points of view are valid.

Whatever the cause in this case, I look forward to seeing a new iteration or community forks.
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  #20  
Old 12-05-2015, 02:46 PM
Krical
Fire Beetle
 
Join Date: Dec 2007
Location: Norway
Posts: 19
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Yeah I really enjoyed this server, hopefully Soak will open it again, if he does, im there! So Soak, dont get discouraged, you still got plenty of players
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  #21  
Old 12-05-2015, 02:54 PM
br00kster
Fire Beetle
 
Join Date: Nov 2010
Posts: 9
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Do it, Soak. DO IT!
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