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Old 09-01-2015, 04:09 PM
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provocating
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Join Date: Nov 2007
Posts: 2,175
Default Melee in the Velious Era

There has been a lot of discussion on how accurate the damage, avoidance and mitigation systems are in EqEmu. Torven has done a great job doing parsing and accumulating mass amounts of data, and then reporting that data back here in a way we can all digest it. I have also reached out to him on this subject but I think this is also best to be left to the masses, crowd sourced response if you will. On Legacy of FrostStone we have had many behind the scenes discussion on how melee should be in the game. I think it is not noticeable on most servers because they have elevated experience rates or openly give you a means to obtain max level quickly, like boxing, bots.

I have found a few things that definitely impacted the low level melee and have mitigated those issues but past level 15 melee gets hammered pretty bad. Luckily there are quite a few server rules that will let you tweak your server to your liking, I have also added a few to my own server so I can change mitigation on the fly.

So my scattered Everquest experience was just a few weeks of classic, then maybe 6 months of Kunark. I had a long break as my interest changed and did not get involved again until Planes of Power. I also only played a Magician for a main, I dabbled in Druid and Necromancer. So Melee is a foreign subject to me, but I am learning more as time passes. Since I have limited knowledge on melee I have no idea what their solo capability was during the era. My understanding on Melee back then was a Warrior was never a solo class, you just could not do consistent damage to be solo viable. So for the old salts out there that have good memories of Classic style play, what could a melee do? Back then you were probably wearing a set of Banded at level 30 carrying what ever weapon you could find. What could you take down at level 30 consistently? Was it a green, light blue or blue?
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