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  #1  
Old 08-09-2007, 03:50 PM
GeorgeS
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Default D2 Loot Maker - feature update

I've updated this tool -

You can now import a list of items and assign them to various NPC's
The list is either a "itemid" list or a tab delimited list "item_name itemid" - see below
Bronze Helm 4201
Bronze Mask 4202
Bronze Collar 4203

or use

4201
4202
4203

Clear the list with the "remove item list" so you can use the tool in the normal mode where you select items by category.

My item editor auto exports the list of seached items in resources/ folder, a file called "eqitems.txt"
That file's contents are copied and pasted by the user into the D2 editor and you then you specifiy which NPC's (by level) and % chance the items will drop.

today I used the tool to assign specific banded and bronze stuff to mob levels 11-20. Then when you play, you will see the mobs drop the items.

Did you ever want to have all your cleric's spells drop? Then search for cleric spells in my item editor, import the list, execute the query, and viola, npc's now drop your spells

..infinite possibilities..

GeorgeS
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Last edited by GeorgeS; 08-10-2007 at 12:44 AM..
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  #2  
Old 08-09-2007, 05:12 PM
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Sakrateri
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great work George as always, One question though , on all of your tools they are to big for me to see the whole thing on my screen , resolution set at 1024x768 is there anyway I can resize the windows? I have tried to find a way myself but cant. Thanks, and thanks for all the great tools.
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  #3  
Old 08-10-2007, 12:22 PM
GeorgeS
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eqitems editor runs at a higher res - you need 1280x1024. I had to make it that way to fit the stuff displayed. I'll work on changing it but it's a huge pain to recode the stuff to fit via modal child windows. The other tools have to work - as they fit within 1024x768. npceditor should be a moveable window so it should be ok.

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  #4  
Old 08-10-2007, 05:18 PM
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Sakrateri
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you don't have to recode it , I just wanted to make sure there wasn't an easy way to resize them that I was missing. I can use them like they are thanks.
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  #5  
Old 08-12-2007, 05:03 AM
GeorgeS
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In case you did not see the post - the merchant editor also now supports the same import list functionality.


That adds much more usefulness to each tool, especially the D2 loot maker..


GeorgeS
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  #6  
Old 08-12-2007, 02:15 PM
drakelord
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Thanks much for this update George~ This tool will work wonders for my server, :]
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  #7  
Old 08-24-2009, 09:53 AM
Wilbane
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GeorgeS, great tool and thank you. I played with it over the weekend and it works very well especially the ability to import custom lists. As usual the compliment is followed by a question ... LOL. Is there a way to limit the tool to specific zones? The reason I ask is this would be a quick way of adding new content to unused zones.

Thanks, Wil
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  #8  
Old 05-24-2012, 12:08 PM
GeorgeS
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Holy necro,

What version of DB are you using?

GeorgeS
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  #9  
Old 05-24-2012, 07:42 PM
kimura
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I'm using the latest db, i think 2133? I am not at home to check :-(
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  #10  
Old 05-25-2012, 11:57 AM
GeorgeS
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Ok, I'll take a look when I'm at the PC

GeorgeS
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  #11  
Old 09-11-2012, 07:49 PM
Burningsoul
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Also experiencing this with rev2197 - the problem is the tables have been slightly changed, and lootdrop_entries now has two added columns: minlevel and maxlevel.

Edit: Also, this was solved in the thread three below this post. Further reading fail. My bad.
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  #12  
Old 10-27-2012, 07:19 PM
Furinex
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Join Date: Apr 2002
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Getting an error for this D2 loot maker tool, talking about your Connector to Mysql. Runtime error.
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  #13  
Old 10-27-2012, 09:36 PM
GeorgeS
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NPC editor is the only one that works with current DB ATM.

I'm working on these now

GeorgeS
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  #14  
Old 10-28-2012, 10:39 AM
Furinex
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Thanks George, I appreciate the work you do. been using your tools for a long time now. Had to rebuild my Database the other day and the only thing I have left to do is run this D2 tool. By the way. Is there an easier way make all mobs have a chance to drop every item? On my server, I've removed the level req. for the items and the no drop is also removed. I would like to make it so anything can drop off of any mob.
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  #15  
Old 10-29-2012, 07:37 PM
Furinex
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Also George, is there a way to run levels 1-60 (or max) with all the armor/weapons/items in one shot instead of going through each one and executing them?
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