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  #1  
Old 12-06-2014, 11:39 AM
Kennebec
Fire Beetle
 
Join Date: Mar 2010
Posts: 19
Default Local Server and login server - Client kicked out

I am pretty sure I followed the set up guide meticulously Windows Guide and the Windows Private Login Server Setup Guide.

I am using a Windows 7 machine. The start.bat runs with no errors and I have 5 windows running - login, world, queryserv, 0:sleeping, and ucs.

I launch a Titanium Client and log in successfully and see the server. I select the server and click "Play Everquest". The client hangs and then kicks me back to the log in screen.

This is the complete login.log from this activity:

[Debug] [12.06.14 - 10:28:39] Logging System Init.
[Debug] [12.06.14 - 10:28:39] Config System Init.
[Debug] [12.06.14 - 10:28:39] MySQL Database Init.
[Debug] [12.06.14 - 10:28:39] Encryption Initialize.
[Debug] [12.06.14 - 10:28:39] Encryption Loaded Successfully.
[Debug] [12.06.14 - 10:28:39] Server Manager Initialize.
[Network] [12.06.14 - 10:28:39] ServerManager listening on port 5998
[Debug] [12.06.14 - 10:28:39] Client Manager Initialize.
[Network] [12.06.14 - 10:28:39] ClientManager listening on Titanium stream.
[Network] [12.06.14 - 10:28:39] ClientManager listening on SoD stream.
[Debug] [12.06.14 - 10:28:39] Server Started.
[Network] [12.06.14 - 10:28:57] New world server connection from 127.0.0.1:60743
[World] [12.06.14 - 10:28:57] Server Kennebecs Playground(Kennebec) did not attempt to log in but unregistered servers are allowed.
[Network] [12.06.14 - 10:30:57] New Titanium client connection from 127.0.0.1:60172
[Network] [12.06.14 - 10:30:57] Application packet received from client (size 14)
[Network] [12.06.14 - 10:30:57] Session ready received from client.
[Network] [12.06.14 - 10:30:57] Application packet received from client (size 36)
[Network] [12.06.14 - 10:30:57] Login received from client.
[Client] [12.06.14 - 10:30:57] User: Kennebec
[Client] [12.06.14 - 10:30:57] Hash: 29b0c1f89ad589eab6375426de062dc772ecaddc
[Network] [12.06.14 - 10:30:57] Application packet received from client (size 12)
[Network] [12.06.14 - 10:30:57] Server list request received from client.
[Network] [12.06.14 - 10:31:18] Application packet received from client (size 16)
[Network] [12.06.14 - 10:31:18] Play received from client, server number 2 sequence 5.
[Network Trace] [12.06.14 - 10:31:18] User-To-World Response received.
[Client] [12.06.14 - 10:31:18] Trying to find client with user id of 2.
[Client] [12.06.14 - 10:31:18] Found client with user id of 2 and account name of Kennebec.
[Client] [12.06.14 - 10:31:18] Found sequence and play of 5 2
[Network Trace] [12.06.14 - 10:31:18] dumping packet of size 20
05 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
02 00 00 00 | ....
[Network Trace] [12.06.14 - 10:31:18] Sending play response with following data, allowed 1, sequence 5, server number 2, message 101
[Network Trace] [12.06.14 - 10:31:18] dumping packet of size 20
05 00 00 00 00 00 00 00 - 00 00 01 65 00 00 00 00 | ...........e....
02 00 00 00 | ....
[Network Trace] [12.06.14 - 10:31:18] Sending play response for Kennebec.
[Network Trace] [12.06.14 - 10:31:18] dumping packet of size 20
05 00 00 00 00 00 00 00 - 00 00 01 65 00 00 00 00 | ...........e....
02 00 00 00 | ....
[Network] [12.06.14 - 10:31:18] Client disconnected from the server, removing client.
[Network] [12.06.14 - 10:31:51] New Titanium client connection from 127.0.0.1:60174
[Network] [12.06.14 - 10:31:51] Application packet received from client (size 14)
[Network] [12.06.14 - 10:31:51] Session ready received from client.
[Network] [12.06.14 - 10:31:51] Session ready indicated logged in from world(unsupported feature), disconnecting.

Here is my complete eqemu_config.xml file (minus pwds):

<?xml version="1.0"?>
<server>
<world>
<shortname>Kennebec</shortname>
<longname>Kennebecs Playground</longname>

<!-- Only specify these two if you really think you need to. (read: You don't) -->
<address>127.0.0.1</address>
<localaddress>127.0.0.1</localaddress> -->

<!-- Loginserver information. Defaults shown -->
<loginserver>
<host>127.0.0.1</host>
<port>5998</port>
<account></account>
<password></password>
</loginserver>

<!-- Server status. Default is unlocked -->
<!--<locked/>-->
<!-- <unlocked/> -->

<!-- Sets the ip/port for the tcp connections. Both zones and console (if enabled). Defaults are shown -->
<tcp ip="127.0.0.1" port="9000" telnet="disable"/>

<!-- Sets the shared key used by zone/launcher to connect to world -->
<key>asdpoiuyqhakslfjjr</key>

<!-- Enable and set the port for the HTTP service. Defaults are shown -->
<http port="9080" enabled="false" mimefile="mime.types" />
</world>

<!-- Chatserver (channels) information. Defaults shown -->
<chatserver>
<host>127.0.0.1</host>
<port>7778</port>
</chatserver>

<!-- Mailserver (in-game mail) information. Defaults shown -->
<mailserver>
<host>127.0.0.1</host>
<port>7778</port>
</mailserver>

<zones>
<defaultstatus>20</defaultstatus>

<!-- Sets port range for world to use to auto configure zones -->
<ports low="7000" high="7100"/>
</zones>

<!-- Database configuration, replaces db.ini. Defaults shown -->
<database>
<host>127.0.0.1</host>
<port>3306</port>
<username>xxxx</username>
<password>xxxx</password>
<db>peq</db>
</database>

<qsdatabase>
<host>127.0.0.1</host>
<port>3306</port>
<username>xxxx</username>
<password>xxxx</password>
<db>peq</db>
</qsdatabase>

<!-- Launcher Configuration -->
<launcher>
<!-- <logprefix>logs/zone-</logprefix> -->
<!-- <logsuffix>.log</logsuffix> -->
<!-- <exe>zone.exe or ./zone</exe> -->
<!-- <timers restart="10000" reterminate="10000"> -->
</launcher>

<!-- File locations. Defaults shown -->
<files>
<!-- <spells>spells_us.txt</spells> -->
<!-- <opcodes>opcodes.conf</opcodes> -->
<!-- <logsettings>log.ini</logsettings> -->
<!-- <eqtime>eqtime.cfg</eqtime> -->
</files>
<!-- Directory locations. Defaults shown -->
<directories>
<!-- <maps>Maps</maps> -->
<!-- <quests>quests</quests> -->
<!-- <plugins>plugins</plugins> -->
</directories>
</server>

Can anyone tell me where I went wrong? Builds all worked with no difficulty, I did the downloads the last week. I also built everything without a private login server and used the EQEmu login server with the same results. That makes me suspect it is on the world side. The client can connect to other EMU servers. Any assistance is welcome. Thanks in advance.
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  #2  
Old 12-06-2014, 12:45 PM
joligario's Avatar
joligario
Developer
 
Join Date: Mar 2003
Posts: 1,490
Default

I would change this back to the default:
Code:
<address>127.0.0.1</address>
<localaddress>127.0.0.1</localaddress> -->
as you don't need to specify and you have an extraneous closing.
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  #3  
Old 12-06-2014, 12:55 PM
Kennebec
Fire Beetle
 
Join Date: Mar 2010
Posts: 19
Default

I changed it to this:

<!-- Only specify these two if you really think you need to. (read: You don't) -->
<!-- <address>some.server.com</address> -->
<!-- <localaddress>192.168.0.5</localaddress> -->

Same results, kicked back to login screen.
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  #4  
Old 12-06-2014, 01:05 PM
joligario's Avatar
joligario
Developer
 
Join Date: Mar 2003
Posts: 1,490
Default

Check your zone launcher information in your database to make sure the ports and launcher name match what you use in your .bat and config files.
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  #5  
Old 12-06-2014, 01:09 PM
Kennebec
Fire Beetle
 
Join Date: Mar 2010
Posts: 19
Default

Thank you. Which table in the database would that be?
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  #6  
Old 12-06-2014, 01:48 PM
Kennebec
Fire Beetle
 
Join Date: Mar 2010
Posts: 19
Default

The only .bat file is the start.bat and I posted it here.

@echo off
shared_memory.exe
start loginserver.exe
start world.exe
echo waiting for the world to finish loading
ping -n 10 127.0.0.1 > nul
start queryserv.exe
start ucs.exe
start eqlaunch.exe zone
exit

I am not sure what you mean by "Check your zone launcher information in your database" I can't figure out which table that would be.

Again, thanks for debugging assistance.
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  #7  
Old 12-06-2014, 04:10 PM
Kennebec
Fire Beetle
 
Join Date: Mar 2010
Posts: 19
Default

Problem resolved. I read on these forums repeatedly about problems with the October tar file for the databases. I dropped the database, rebuilt it from the August version and ran all the updates and now I can log in.
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  #8  
Old 12-06-2014, 06:39 PM
provocating's Avatar
provocating
Demi-God
 
Join Date: Nov 2007
Posts: 2,175
Default

Awesome. Glad you got it resolved.
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