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  #1  
Old 08-08-2007, 12:08 AM
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Sakrateri
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Default CSHome~new~

heres a pic of cshome i made for those of you that do not have the files, and IF it is not against the rules I will put a link to download it here, it would at least give you a place to have your GMs hang out if you dont have the original files, Made with Openzone of course.


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Old 08-08-2007, 02:04 AM
leslamarch
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Wow that would be great for those of us not luck enough to have those files
Thanks so much
LL
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  #3  
Old 08-08-2007, 02:22 AM
John Adams
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It's a custom zone, built from the ground up, I see no reason it should breach any rules. Plus, I'd love to see it! muhaha.

I'd say link it...
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  #4  
Old 08-08-2007, 07:29 AM
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Its not a very big zone just like the real cshome but it is a place to put your GM merchants.
VV Link down there VV


New CShome


just unrar into your EQ folder
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  #5  
Old 08-08-2007, 08:15 AM
leslamarch
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Great Stuff, Thanks so much for the share
How long did that take you?
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  #6  
Old 08-08-2007, 10:53 AM
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Will you need a .map file for the emu folder??
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  #7  
Old 08-08-2007, 11:56 AM
John Adams
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Cool, Sakrateri. Thanks for sharing. I love custom work!
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  #8  
Old 08-08-2007, 06:03 PM
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Here is an updated one, I added a couple of benches around the water and some more trees and a dirt path going to each building, Also it includes a linker map which is not really needed but its there if you want it.


New CShome2


does not take long at all to make, about ten minutes actually, lol.
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  #9  
Old 08-08-2007, 06:06 PM
John Adams
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I actually played with OZ once, made a temp replacement zone for Nexus with some custom textures. I was totally amazed how easy it was. What threw me was getting into the heightmaps and doing the terragen stuff. I can see how it works, but my worlds were way too bumpy.
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  #10  
Old 08-18-2007, 12:29 PM
Foin
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Awesome zone using it on Come and Play server
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  #11  
Old 08-22-2007, 10:37 PM
gernblan
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What are the odds of REALLY giving this away, as in providing the source files so that we can learn how it all works, as well as giving the community a chance to customize it further?

Please consider this, it would really help the community, I believe.
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  #12  
Old 08-23-2007, 10:15 AM
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Quote:
Originally Posted by gernblan View Post
What are the odds of REALLY giving this away, as in providing the source files so that we can learn how it all works, as well as giving the community a chance to customize it further?

Please consider this, it would really help the community, I believe.
You know that Windcatcher includes several (5 I think) complete zones, source and everything, with openzone (or as a seperate download), don't you?

These are great examples on how things work, and gives something that can be customized.
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Old 08-25-2007, 09:07 AM
gernblan
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Yeah but none with trees that I saw.

Trees and object masks are the hard part of using OZ I think.
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  #14  
Old 08-25-2007, 03:14 PM
Windcatcher
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Huh? All of my zones use trees. The tree objects come with OpenZone and are in the mesh library.
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  #15  
Old 08-25-2007, 04:54 PM
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I think they are talking about how to use different trees and how to get them into Openzone like these.








All of which can be found by searching and asking questions, I had to search long and hard and get some advice from others before I could get them to work (thanks Scorp) and no matter how many models I give them they will not know how to use Openzone correctly without really wanting to and putting the effort forward like I had to. I dont know what exactly this person wants from me but I am happy to give zones I make away and honestly a little upset at them saying "If I REALLY wanted to give stuff away" well i had went through alot of work to give away what i did and now I suggest that if you want more then I have given then get off your butt and LEARN like I had too....thanks
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