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  #106  
Old 03-18-2015, 05:44 AM
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vsab
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Yeah- it's just that I wanted a sneaky look at that code as it was since I have another thing I'm working on which would benefit from it.
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  #107  
Old 03-18-2015, 07:48 PM
Tyen05
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Here ya go.

http://eqbrowser.com/misc/EQClient.rar

Daerath made it, he hangs out in #eqemucoders if you have any questions about it.
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  #108  
Old 05-01-2015, 07:33 PM
Tyen05
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WebGL build live @ http://eqbrowser.com/play

Source avail on request.
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  #109  
Old 05-18-2015, 02:06 AM
Tyen05
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  #110  
Old 05-20-2015, 04:17 AM
Tyen05
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Secrets did some shit for me around march, posting here so I have everything in same place.

https://github.com/EQBrowserServer/S.../web_interface

TBD
-the world login stuff isnt in
-zone isn't set up to accept connections
-needs the requests parameterized into raw data instead of Json

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  #111  
Old 05-31-2015, 07:54 AM
Tyen05
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Building the char select UI

http://wiki.eqemulator.org/i?M=Pastebin&Paste=BBdXIt6b

WebGL build Live @ http://eqbrowser.com/play
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  #112  
Old 05-31-2015, 01:37 PM
Tyen05
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  #113  
Old 05-31-2015, 04:01 PM
rhyotte
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Very cool. I really enjoy updates to this project.

Keep a strain on it!
Gary
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  #114  
Old 06-02-2015, 07:14 AM
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Will you be putting the client on GitHub? I was able to find https://github.com/eqbrowser and https://github.com/EQBrowserServer but no project for the client.

I'd really like to check this out and maybe contribute some code. I'm pretty proficient with Unity and C#.
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  #115  
Old 06-02-2015, 05:02 PM
Tyen05
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http://eqbrowser.com/build/v6.unitypackage

That is the most recent build, i update it often.

v1, v2, v3 and v4 are other versions that are pretty different if you want to check those out too.
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  #116  
Old 06-02-2015, 05:03 PM
Tyen05
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Double post
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  #117  
Old 06-03-2015, 03:27 AM
Tyen05
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UI stuff





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  #118  
Old 06-04-2015, 08:25 AM
Tyen05
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  #119  
Old 06-04-2015, 01:18 PM
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Man, that's looking awesome.
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  #120  
Old 06-04-2015, 01:37 PM
Shendare
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Very awesome!

Are you reading window and sprite configurations from the EQ/ui/default xml files, or is this all hard-coded? (Just curious!)
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