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  #1  
Old 01-26-2013, 10:15 AM
Drajor's Avatar
Drajor
Developer
 
Join Date: Nov 2012
Location: Halas
Posts: 355
Default Fix for Recipe : Skill Needed

I am using the skillneeded field in 'tradeskill_recipe' and when I tested it I noticed that it not being checked in the source.

Change in tradeskills.cpp

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Code:
 	if ((spec.must_learn&0xF) == 1 && !spec.has_learnt) {
 		// Made up message for the client. Just giving a DNC is the other option.
 		user->Message(4, "You need to learn how to combine these first.");
 		EQApplicationPacket* outapp = new EQApplicationPacket(OP_TradeSkillCombine, 0);
 		user->QueuePacket(outapp);
 		safe_delete(outapp);
 		return;
 	}
And insert below:
Code:
	// Character does not have the required skill.
	if(spec.skill_needed > 0 && user->GetSkill(spec.tradeskill) < spec.skill_needed ) {
		// Notify client.
		user->Message(4, "You are not skilled enough.");
		EQApplicationPacket* outapp = new EQApplicationPacket(OP_TradeSkillCombine, 0);
		user->QueuePacket(outapp);
		safe_delete(outapp);
		return;
	}
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  #2  
Old 02-01-2013, 02:07 AM
demonstar55
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Join Date: Apr 2008
Location: MA
Posts: 1,165
Default

This would be nice, especially since there are a bunch of GoD combines that are no fail but still require a min skill, but currently are doable with no skill...
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  #3  
Old 02-01-2013, 02:39 AM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

This is committed Rev r2475.
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