Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bug Reports

Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-19-2004, 09:03 AM
finwe
Sarnak
 
Join Date: Oct 2004
Posts: 42
Default 6.0 new bugs

All people with status account 0 can #searchitem, #summonItem, ... and few more...

When you summon an object with click effect it works perfect but when you log out and back, if you click the object again it says Intem out of charges.

Sometimes when you zone you lose some items in your inventory (i think if you zone few time after take this items).

Tks for your great work...
Reply With Quote
  #2  
Old 10-19-2004, 09:14 AM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

Command status is handled by addon.ini. Open it with notepad or similar and change the commands to whatever status level you want them to be.

To fix item charges try this:

UPDATE items SET SpellCharges=1 WHERE SpellCharges=0;

And by "summon" I hope you mean #summonitem, because all items summoned using spells are no rent and should disappear when you log.

I know there was a bug quite a few versions ago that would cause you to lose items while zoning although it hasn't happened to me in quite some time and this version seems to work fine. Perhaps there is an error in your items table somewhere?
Reply With Quote
  #3  
Old 10-19-2004, 05:21 PM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

Make sure the shortcut versions of those two commands are defined in addon.ini with their correct minstatus value - they weren't in there by default last I checked. For example, #si is the shortcut command to summon items.
Reply With Quote
  #4  
Old 10-20-2004, 12:50 AM
finwe
Sarnak
 
Join Date: Oct 2004
Posts: 42
Default

status problem was fixed but the click spell objets still go out of charges when you log (i did the update on the DB and it didn t work :( )
Reply With Quote
  #5  
Old 10-20-2004, 03:20 AM
valerian
Fire Beetle
 
Join Date: Oct 2004
Posts: 1
Default

I helped to find the bug with disappearing items... used #si to get a few bag of the tinkerers, put my stuff in them, was /summoned to a different zone, and all my tinker's bags went inside my open handmade backpack, and everything inside the tinker's bags disappeared.

probably something to do with zoning with an open bag?

And the db change for SpellCharges seems to work for me, though I did have to re-#si anything that I had that wasn't clicking.
Reply With Quote
  #6  
Old 10-20-2004, 06:45 AM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

I just re-created the bug following your steps. I would only lose items in a bag if it was open while zoning/loading. I never saw it before because I have gotten into the habit of closing all containers before zoning. I have lost items on Live like that years back. Until the bug is tracked down and squashed, I would suggest to try to remember to close everything when you're done with it.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:39 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3