Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bug Reports

Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-18-2004, 11:38 PM
Magoth78
Discordant
 
Join Date: Jun 2003
Posts: 345
Default 0.6.0dr1 - various bugs -

Hello,

Server's version: 0.6.0dr1
DB: 0.6.0 compatible
Compile profile: Release
Server variables: ServerType at 1 and leavecorpses at 1.


-- 2handed weapons and shield: When someone is using a 2 handed weapon and loots a shield, the shield will be placed in the secondary slot letting the player to use the 2 hands weap and the Shield.

-- Ressurection: On my server, when someone dies, he will leave his corpse on the floor and he can be rez'd. But, a corpse can be rez'd more than 1 time letting the player to gain a large amount of xp just with the rez's. I've tried and it's like I can rez a corpse at infinite :(

-- Lay hand and Harm Touch: Both, when used, say 'Your spell is interrupted'. They're refreshed after 10 seconds and still says this message.

-- Corpses rotting: When someone dies, the corpse must stay on the ground. It's working well, but to see the corpse (so we can loot and rez him) we have to relog in order to see it.


Mag
__________________
User's projects:
-- Original EMPIRE I/II and Factions! servers
-- Web GM Portal
-- EQoffline/bots
Reply With Quote
  #2  
Old 10-19-2004, 01:52 AM
ajb20
Hill Giant
 
Join Date: Jul 2004
Posts: 106
Default

Quote:
-- Ressurection: On my server, when someone dies, he will leave his corpse on the floor and he can be rez'd. But, a corpse can be rez'd more than 1 time letting the player to gain a large amount of xp just with the rez's. I've tried and it's like I can rez a corpse at infinite

This has been a problem for a long time. My personal solution was to remove all the rez spells other than the no exp rez, its kinda like a way of bringing the player back to the party if they die, if nothing else
Reply With Quote
  #3  
Old 10-19-2004, 03:54 AM
Edgar1898
Senior Member
Former EQEmu Developer
Current EQ2Emu Lead Developer
 
Join Date: Dec 2002
Posts: 1,065
Default

cant wait to work on these, sounds fun

I wont get off work until 10, but I should be able to fix these tonight
__________________
Lethal Encounter
Reply With Quote
  #4  
Old 10-19-2004, 11:29 AM
Cutter
Sarnak
 
Join Date: Sep 2004
Posts: 85
Default

Le is there a place to get a working compiled perl version of these when you make changes?.. some of us dont have a compiler or knowledge of compiling.. course if i had a compiler i would try it .. many tutorial on here .. but anyways.. some of the bugs on 6.0 is affecting the server i am running..

someone did point me to a 6.0 version that you had compiled but when i loaded the world.exe it scrolled a bunch of stuff that it didnt reconize in the items. table

and gave me an error message that items was not loaded.. so i just reverted back to the perl enabled version you did 4 days ago.

i do know that you have made some changes since then . . like fixing the mana for casters and so on..
Reply With Quote
  #5  
Old 10-19-2004, 11:51 AM
ajb20
Hill Giant
 
Join Date: Jul 2004
Posts: 106
Default

Quote:
Le is there a place to get a working compiled perl version of these when you make changes?.. some of us dont have a compiler or knowledge of compiling.. course if i had a compiler i would try it .. many tutorial on here .. but anyways.. some of the bugs on 6.0 is affecting the server i am running..

someone did point me to a 6.0 version that you had compiled but when i loaded the world.exe it scrolled a bunch of stuff that it didnt reconize in the items. table

and gave me an error message that items was not loaded.. so i just reverted back to the perl enabled version you did 4 days ago.

Find my post under Win32 Server Support. I will be putting them up compiled with Perl as LE spits them out to us. Last one was with the 10-18 changes, was just put up this morning.
Reply With Quote
  #6  
Old 10-19-2004, 01:20 PM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
Default

as for the lay on hands and harm touch bugs...
They changed the spell slots for the 9th spell slot thing in OOW...

this has been fixed in my local copy and will be making its way into CVS within a day or two.
Reply With Quote
  #7  
Old 10-19-2004, 08:22 PM
Edgar1898
Senior Member
Former EQEmu Developer
Current EQ2Emu Lead Developer
 
Join Date: Dec 2002
Posts: 1,065
Default Re: 0.6.0dr1 - various bugs -

Quote:
Originally Posted by Magoth78
Hello,

Server's version: 0.6.0dr1
DB: 0.6.0 compatible
Compile profile: Release
Server variables: ServerType at 1 and leavecorpses at 1.


-- 2handed weapons and shield: When someone is using a 2 handed weapon and loots a shield, the shield will be placed in the secondary slot letting the player to use the 2 hands weap and the Shield.

-- Ressurection: On my server, when someone dies, he will leave his corpse on the floor and he can be rez'd. But, a corpse can be rez'd more than 1 time letting the player to gain a large amount of xp just with the rez's. I've tried and it's like I can rez a corpse at infinite :(

-- Lay hand and Harm Touch: Both, when used, say 'Your spell is interrupted'. They're refreshed after 10 seconds and still says this message.

-- Corpses rotting: When someone dies, the corpse must stay on the ground. It's working well, but to see the corpse (so we can loot and rez him) we have to relog in order to see it.


Mag
All fixed. You will need to run the following command though:
ALTER TABLE `player_corpses` ADD `rezzed` TINYINT UNSIGNED DEFAULT "0"
__________________
Lethal Encounter
Reply With Quote
  #8  
Old 10-19-2004, 10:01 PM
Magoth78
Discordant
 
Join Date: Jun 2003
Posts: 345
Default

Nice!

Thx,
Magoth
__________________
User's projects:
-- Original EMPIRE I/II and Factions! servers
-- Web GM Portal
-- EQoffline/bots
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:39 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3