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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

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  #16  
Old 03-16-2012, 09:43 AM
nosfentora
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0.0.1.3 ALPHA
http://www.mediafire.com/?3uwad25go1fdm

* Fixed major bug in SQL code that would not return any data
* GUI Fixes and improvements
* Partial implementation of character editor
* Added Web tools tab for web based tools
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  #17  
Old 03-16-2012, 01:23 PM
nosfentora
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0.0.1.4 ALPHA
http://www.mediafire.com/?3uwad25go1fdm

* Drag & Drop fixes
* More work on Character Editor
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  #18  
Old 03-22-2012, 10:41 AM
nosfentora
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0.0.1.5 ALPHA
http://www.mediafire.com/?3uwad25go1fdm

Should not require a login to download. Please let me know if it does

* Mostly complete Character Editor
* Many internal re-writes fixes and updates

Next update:

Hopefully 100% working character editor with the possiblity to edit all of the profile.
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  #19  
Old 03-22-2012, 01:50 PM
Luccian
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This tool is so amazing from what I've used of it. Good work guy, and everyone involved in updating it
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  #20  
Old 03-22-2012, 02:15 PM
nosfentora
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Thanks! Please let me know if you run into any bugs or problems. I'm kind of on a roll updating it so I may miss something here or there.

Right now i'm concentrating on the Tools sections, and i know there are unimplemented things in the monitoring and management areas - i'll get to them when i run out of Tool steam!
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  #21  
Old 03-26-2012, 03:33 PM
nosfentora
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0.0.1.6 ALPHA
http://www.mediafire.com/?3uwad25go1fdm

* more work on Character Editor
* can now edit and save almost all visible attributes, including memmed spells and spell book

Next update: all 180 attributes in the profile blob will be accessible.

(Please let me know if the link is still asking for a login or not)
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  #22  
Old 03-26-2012, 04:50 PM
nosfentora
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0.0.1.7 ALPHA
http://www.mediafire.com/?3uwad25go1fdm

* Fixed spell book to display 16 spells per page (like client)
* Fixed spell book to display spells in same order as client

Next update: really will have all 180 attributes in the blob mapped!
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  #23  
Old 03-30-2012, 04:45 PM
nosfentora
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0.0.1.8 ALPHA
http://www.mediafire.com/?3uwad25go1fdm

* Almost all of profile blob properties are now at least visible, most are editable and able to be saved.

Next update:
* last 5 properties will be added
* all visible properties should be editable and save-able.
* with many of the character db values being editable all in one spot.

NOTE: Editor will prompt you when loading another character that there are unsaved changes. This is a bug I'm working on tracking down.

If anyone out there has character tables they could share with me I'd greatly appreciate it!

see this post for more info, PM me with any questions.
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  #24  
Old 03-31-2012, 02:32 AM
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Amra
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Very nice work. I am going to delve a bit deeper this weekend. Just thought I'd leave a thank you note. =)
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  #25  
Old 03-31-2012, 01:27 PM
nosfentora
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Thank you - and glad I'm making something that seems to be useful.

let me know if you encounter any bugs or have any suggestions to make it better.
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  #26  
Old 04-03-2012, 09:56 AM
nosfentora
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0.0.1.9 ALPHA
http://www.mediafire.com/?3uwad25go1fdm

* Some display fixes, many internal updates.
Equipment Editor:
* Added the ability to modify augments in augmentable items (right click)
Character Editor:
* Added the ability to un-memorize selected spell
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  #27  
Old 04-03-2012, 04:53 PM
nosfentora
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0.0.2.0 ALPHA
http://www.mediafire.com/?3uwad25go1fdm

* Added spell info to item description in Equipment Editor, Item Editor and Augment Modifier (must define client path in 'Application' section of settings for this to work.)

* Fixes to bot equipment drag & drop

* Fixes to bot equipment stack / charge modification

If there are any VB.NET Devs out there that would be interested in working on this with me, PM me.
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  #28  
Old 04-04-2012, 10:48 AM
sorvani
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I gave this a go yesterday.
The config screen definitely needs some love for general use, but seems to work ok.
You need to add some special rules to the database editor to not load a table over a certain size, or to only load portions of a table. clicking on the items tables makes bad things happen. It may have been because i ran the program on a different machine than the server, but i doubt it.

I'll tinker with this some more. Looks like a good tool to me so far.
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  #29  
Old 04-04-2012, 12:35 PM
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trevius
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I see you are using the buttons I made for GeorgeS. If you want to make buttons easier, you can have them in the original format including the PSD (photoshop) files I made them from.

Here is the download link:
http://stormhavenserver.com/download...s_complete.zip

Let me know if you have any questions, but it is pretty straight forward if you know Photoshop at all. I have multiple color layers available in the PSDs that you can switch on or off to use whatever color buttons you want for the tool.

The tool definitely looks nice for an alpha, btw
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  #30  
Old 04-04-2012, 03:40 PM
nosfentora
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thanks to both, and yea i need to figure out a better way to load the items table, i dev and test on a machine that is on the same lan as my server. load times for it are painful. I don't think i threaded it - which i probably should.

any suggestions on the config screen? (what specifically is the problem)

@trevius, Thank you!.
i used photoshop to create a blank template button image from one of his buttons. That image becomes the button background and then I put whatever text i want inside at design time, so they're not all different images.

Yea i used alot of GeorgeS's graphichs throughout it, as it orignally was born as a complete rewrite of EQItems in VB.NET, and then just grew.
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