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  #16  
Old 02-23-2012, 07:39 PM
Luccian
Sarnak
 
Join Date: Sep 2009
Posts: 32
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Quote:
Originally Posted by Luccian View Post
Personally I would prefer not to use the RandomWeapons plugin all together. Its an excellent tool, however I feel I have more control if I were able to just ChooseRandom. I just dont know how to use it to select a primary/ sec item.

I thought the entry was quest::wearchange(7,(weapon#)), where I could make the weapon number a chooserandom, however I was mistaken.
Quote:
Originally Posted by joligario
Is that vBulletin or is there really a space in 10650 weapon?
Quote:
Originally Posted by Harcourt
No space, probably just a typo.
This small amount of chat made me think I mistakenly put a space in my initial submission, and found that I had infact done that. Which caused the wearchange quest to no work correctly. SO all in all, I got the last answer I was looking for =)

Thanks!! Now I can randomize the npcs, textures, races, genders and even select certain weapons to apply based on location. You're all a huge huge help.
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  #17  
Old 02-23-2012, 07:42 PM
Luccian
Sarnak
 
Join Date: Sep 2009
Posts: 32
Default

Just for closure, the final result I used was this. In the future if anyone has questions similar to mine they could always save the trouble and check out here!

Code:
sub EVENT_SPAWN
{
quest::settimer("feature",1);
}

sub EVENT_TIMER
{
	if ($timer eq "feature")
	{
		quest::stoptimer("feature");
		my $randomweapon=quest::ChooseRandom(10648,10649,10650,10688,10692);
			quest::wearchange(7,$randomweapon);
			quest::wearchange(8,$randomweapon);
		plugin::SpawnDynNPC(quest::ChooseRandom(1,2,3,4,5,6,7,8,9,10,11,12,128,130,330,522),quest::ChooseRandom(1,2,3),quest::ChooseRandom(0,1));
		plugin::RandomFeatures($npc);
	}
}
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