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Old 10-18-2012, 01:46 PM
emuzual
Fire Beetle
 
Join Date: Feb 2008
Posts: 28
Default NPC model issue

Hello,

i am working on customizing a server (AXclassic package 3.03 + titanium client) Everything is working fine.

But..

- I have some issue with using specifics models in Zone even with basic models (rivervale Deputy)

- In tutorial zone it gave me little human, so i took the rivervale_chr.txt copied / past to tutorial_chr.txt and got same issue (even after server reboot)
- So i went in rivervale and spawn some that work perfectly
- As i thaught i could come from this particular zone i tried same with kerraridge (copy rename past _chr.txt) and gave me the same result (little human)

i am sure i might have misunderstood something :/

saw in eqemu_guidebook1.3
Great news! You can customize the newer zones - or at least that’s what I first though. Once I
started playing around even further I really got excited. I discovered that eqgame.exe is appar-
ently hardcoded to accept a *_chr.txt file for every zone even if they don’t have one now!
This means that even though global_chr.s3d and freportw_chr.s3d are loaded when you zone
to West Freeport, IF freportw_chr.txt exists the client will force load any and all models speci-fied in that file!


rivervale deputy are from global_chr isnt it ?
so why do they dont appear correctly ?

can someone help me with 1 or 2 exemple
( english is not my mother tong and sometime exemple talk for thousand words )

thanks alot
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